Ludo 2018 Call for Papers

We are excited to announce that Ludo2018, the Seventh Easter Conference on Video Game Music and Sound, will take place April 13th – 15th at HMT Leipzig in Germany.

Please share our Call for Papers poster online and around your institutions.

The organizers of Ludo2018 are accepting proposals for research presentations. This year, we are particularly interested in papers that support the conference theme of ‘Soundscapes and Interfaces’. We also welcome all proposals on sound and music in games.

Proposed papers might be presented as part of planned sessions on:

  • Auditory Interfaces
  • Crossmedia Soundscapes
  • Soundscapes in AR/VR
  • Arcade Soundscapes
  • Interfacing with Other Cultures in Video Game Music
  • Soundscapes and Class in Games
  • Sound in Casual Games

Presentations should last twenty minutes, to be followed by questions. The conference language is English. Please submit your paper proposal (c.250 words) plus provisional bibliography by email to ludomusicology@gmail.com by February 14th 2018.

Practitioners and composers may submit proposals to present work. We also welcome session proposals from organizers representing two to four individuals; the organizer should submit an introduction to the theme and c.200 word proposals for each paper.

The conference will feature the following keynote speakers:

Michael Austin (Howard University), editor of Music Video Games (Bloomsbury, 2016)
Adele Cutting, BAFTA-winning audio director of games including Quantum Break (2016)
Kristine Jørgensen (University of Bergen), author of Gameworld Interfaces (MIT, 2013)

Hosted by Christoph Hust (HMT Leipzig, Department of Musicology) and Martin Roth (Leipzig University, Department for Japanese Studies)
Organized by Melanie Fritsch, Michiel Kamp, Tim Summers & Mark Sweeney.

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