Author: Mark Sweeney

News Roundup & thank you for coming to Ludo 2018!

With apologies for the late posting of this roundup, thank you firstly to all our Ludo 2018 delegates! Aside from some frustrating but unavoidable travel issues due to poor weather conditions, the conference was a great success! It’s been the first Ludo conference ever held in Germany, and with around 80 participants it was also the biggest!

A special thanks goes out to our wonderful hosts Christoph Hust (Zentrum für Musikwissenschaft Leipzig) and Martin Roth (JGames Initiative Leipzig) and their teams, our fantastic Keynote speakers Kristine Jørgensen, Adele Cutting and Michael Austin, as well as our generous sponsors EA Blog für digitale Spielkultur and Stiftung Digitale Spielekultur.

We’d like to thank all you fabulous people who came to Ludo2018 and helped to make it such a memorable event for us! Thank you for all the excellent talks, discussions, and overall for being a lovely community. We hope to see all of you next year in… well, we will reveal that very soon. Stay tuned!

News Roundup

We’re delighted to share links to the following articles related to Ludo2018.

    1. Preview on Ludo2018: http://www.gamesweekberlin.com/www-feature-melanie-fritsch/
    2. The German media education institution Grimme-Institut (a non-profit research and service institution that deals with media and communication) has launched a full dossier on Games and Music (all articles in German language), including:
    3. A short article and audio interview with Melanie about the Ludo2018 conference conducted by Martin Lorber of the EA Blog für Digitale Spielkultur (German language): https://spielkultur.ea.de/allgemein/8267/
    4. Ludo2018 conference review by Trevor Rawbone (Melodrive): http://melodrive.com/blog/ludo2018-journey-video-game-music/
    5. This podcast discusses Ludo2018 and music in games on the basis of Daniel Heinz’ Grimme-Game review: http://pixeldiskurs.de/2018/07/15/pixeldiskurs-podcast-103-das-grosse-audio-quiz-teil-2/.

Other links not directly related to the conference to recent media features:

  1. Overview: https://www.grimme-game.de/category/musik-sound/
  2. Radio-feature by Tobias Nowak (WDR 5) about the Grimme-Institut workshop conducted by Jan-Torge Claussen dealing with games and music education during gamescom congress (German language): https://www1.wdr.de/mediathek/audio/wdr5/wdr5-scala-netzkultur/audio-service-netzkultur-spiel-mit-musik-100.html
  3. Report by Daniel Heinz on the Grimme-Institut workshop conducted by Jan Torge Claussen dealing with games and music education during Gamescom congress (German language): https://www.grimme-game.de/2018/08/29/spiel-mit-musik-workshop-auf-dem-gamescom-congress/
  4. Interview with Melanie Fritsch and the Sound Architect on Ludomusicology: https://www.thesoundarchitect.co.uk/ludomusicology-melanie-fritsch/
  5. Tim Summers and other guests on BBC Radio 3’s The Listening Service: https://www.bbc.co.uk/programmes/b0b0wrpd
  6. Radio feature with Melanie about game music on Deutschlandfunk (German language): https://www.deutschlandfunkkultur.de/computerspielemusik-wie-man-gute-musik-fuer-ein-pc-spiel.2156.de.html?dram%3Aarticle_id=415928.

New Book Series: Studies in Game Sound & Music

Studies in Game Sound and Music, Intellect Academic Publishing

Series Editors: Michiel Kamp, Tim Summers and Mark Sweeney

We’re delighted to announce the launch of a new book series for academic peer-reviewed books presenting high-quality research on video game music and sound.

The series includes both monographs and edited collections. It does not seal game audio into a scholarly suburb, but instead seeks to engage game audio practitioners and researchers from a range of disciplines, including anthropology, computer science, media studies, psychology, sociology, sound studies, as well as musicology.

The books present new research, such as analysis, historical studies, practical investigations and conceptual/theoretical issues. However, they are also designed to support the growing number of graduates and undergraduates who study in this field.

Book types that are suitable for this series include, but are not limited to, books about

  • Particular games or game series (e.g. a book on Final Fantasy games)
  • Specific types of games (e.g. a collection on sound in horror games)
  • Distinct sonic phenomena in games (e.g. a volume on audio in MMORPGs)
  • Cultures surrounding games (e.g. a study of fan cultures about video game music)
  • Histories and interactions with other media (e.g. histories of game audio, projects comparing game and film sound)
  • Conceptual issues and approaches (e.g. investigations into immersion and audio in games, perspectives on alterity and music in games)
  • Particular practices of game audio (e.g. explorations of voices and dialogue recording in games)

The books include conceptual, technical and sonic detail, but remain accessible to those with less formal education. Similarly, the authors are asked to ensure that those less familiar with the game medium are able to follow the arguments. Technological discussions are necessary, but they are explained in plain English and in such a way that the sonic implications are clear. The books are easily readable by advanced undergraduate students.

For further information, refer to the proposal guidelines here, or contact us at ludomusicology@gmail.com.

Registration Open for #Ludo2017

We’re delighted to announce that registration for Ludo2017 is now open!

Details on registration, travel, accommodation and the preliminary programme are on this page here. To go straight to registration, please click the button below!

Register

We look forward to joining you in Bath for what promises to be a really exciting event!

Melanie, Michiel, Tim, Mark

Official Launch of The Society for the Study of Sound and Music in Games (SSSMG)!

We are very excited to announce the official launch of The Society for the Study of Sound and Music in Games (SSSMG)!

The SSSMG is a network that’s been developed by the Ludomusicology Research Group, the North American Conference on Video Game Music, Audio Mostly, and an extensive advisory board of leading academics and practitioners. The aim is to provide a hub to connect together people working on game audio and to support advances in the understanding of sound and music in games.

The SSSMG helps anyone who investigates game sound and music, whether in an academic or professional setting, to discuss the topic together, exchange ideas and information, and keep up-to-date with new research. Anyone can join, and the members are always looking for new approaches to the subject.

SSSMG will make publicly available:

  • General news
  • General Society contact info
  • Links to other affiliated societies/groups
  • Events Calendar (view only)
  • Newly revised, keyworded and searchable Bibliography

Registered members will have additional access to:

  • Network with searchable, keyworded members’ directory
  • Submit events for publication on the Calendar
  • Share conference presentations and Green OA publications in a subject repository
  • Compose and submit news posts
  • Contribute to Bibliography Project

Further member benefits and services will be added in the future. Visit www.sssmg.org to find out more!

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