Ludomusicology Conference Alumni Contribute to New Collection

A new book of essays has been published, featuring a number of contributions on game music.

The Routledge Companion to Screen Music and Sound

The Routledge Companion to Screen Music and Sound

Some of these chapters have been written by scholars who have joined us for the Ludo conference in previous years.

The book is The Routledge Companion to Screen Music and Sound, edited by Miguel Mera, Ronald Sadoff and Ben Winters and published by Routledge. The essays include:

  • ‘Musical Dreams and Nightmares: An Analysis of Flower’ by Elizabeth Medina-Gray (Ludo2013),
  • ‘Music, Genre, and Nationality in the Postmillennial Fantasy Role-Playing Game’ by William Gibbons (Ludo2013 keynote),
  • ‘Drive, Speed, and Narrative in the Soundscapes of Racing Games’ by Karen Collins (Ludo2015 keynote) and Ruth Dockwray, 
  • ‘Simulation: Squaring the Immersion, Realism, and Gameplay Circle’ by Stephen Baysted (Ludo2014 host and conference regular),
  • ‘Dimensions of Game Music History’ by Tim Summers (Ludo regular),
  • ‘Roundtable: Current Perspectives on Music, Sound, and Narrative in Screen Media’, featuring Anahid Kassabian (Ludo2012 keynote and Ludo2013 host) and Roger Moseley (Ludo2017 keynote).

There are also essays by Kevin Donnelly (Ludo2014 keynote and Ludo2016 host) and other essays that include game sound:

  • ‘Emphatic and Ecological Sound in Gameworld Interfaces’ by Kristine Jørgensen (eminent game sound scholar),
  • ‘Idolizing the Synchronized Score: Studying Indiana Jones Hypertexts’ by Ben Winters (Hollywood music specialist and noted film music expert).

The table of contents, listing all 46 chapters, is available on the publisher’s website here.

Congratulations to Miguel, Ron and Ben on their achievement, and for producing a fascinating volume!

Spread the word and tell any interested libraries or other parties.

Thank you for a wonderful Ludo2017: Report & feedback

Thank you once more to everyone who attended, presented, followed, chaired, organised, and otherwise made possible another excellent conference.

We will post a full conference report by an independent delegate in due course. In the meantime, please feel free to submit feedback via the form below. We’d love to hear your thoughts on possible areas for improvement. Comments can be submitted anonymously if preferred.

New Book Series: Studies in Game Sound & Music

Studies in Game Sound and Music, Intellect Academic Publishing

Series Editors: Michiel Kamp, Tim Summers and Mark Sweeney

We’re delighted to announce the launch of a new book series for academic peer-reviewed books presenting high-quality research on video game music and sound.

The series includes both monographs and edited collections. It does not seal game audio into a scholarly suburb, but instead seeks to engage game audio practitioners and researchers from a range of disciplines, including anthropology, computer science, media studies, psychology, sociology, sound studies, as well as musicology.

The books present new research, such as analysis, historical studies, practical investigations and conceptual/theoretical issues. However, they are also designed to support the growing number of graduates and undergraduates who study in this field.

Book types that are suitable for this series include, but are not limited to, books about

  • Particular games or game series (e.g. a book on Final Fantasy games)
  • Specific types of games (e.g. a collection on sound in horror games)
  • Distinct sonic phenomena in games (e.g. a volume on audio in MMORPGs)
  • Cultures surrounding games (e.g. a study of fan cultures about video game music)
  • Histories and interactions with other media (e.g. histories of game audio, projects comparing game and film sound)
  • Conceptual issues and approaches (e.g. investigations into immersion and audio in games, perspectives on alterity and music in games)
  • Particular practices of game audio (e.g. explorations of voices and dialogue recording in games)

The books include conceptual, technical and sonic detail, but remain accessible to those with less formal education. Similarly, the authors are asked to ensure that those less familiar with the game medium are able to follow the arguments. Technological discussions are necessary, but they are explained in plain English and in such a way that the sonic implications are clear. The books are easily readable by advanced undergraduate students.

For further information, refer to the proposal guidelines here, or contact us at ludomusicology@gmail.com.

Registration Open for #Ludo2017

We’re delighted to announce that registration for Ludo2017 is now open!

Details on registration, travel, accommodation and the preliminary programme are on this page here. To go straight to registration, please click the button below!

Register

We look forward to joining you in Bath for what promises to be a really exciting event!

Melanie, Michiel, Tim, Mark

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