Tag: video game music

Ludo2024

Ludo2024, the Thirteenth European Conference on Video Game Music and Sound, will take place on 11 – 13 July, 2024 at the TecnoCampus – UPF in Mataró, Spain.

The conference is focused on the theme of ‘Sound, Music, and Space’.

The conference will feature a keynote address by Stephanie Lind, author of Authenticity in the Music of Video Games.

Draft programme and abstracts will soon be available here.

The conference is hosted by Lidia López Gómez (Universitat Autònoma de Barcelona) and supported by

Grup De Recerca En Arts Escèniques I Musicals En Les Societats Contemporànies (GRAEMUSC),  I+D MICNN Project. Music and the City PID2021-124376NB-C32

SSIT (Sound, Silence, Image and Technology Research Group)

Registration

Tickets are available for both online and in-person attendance, including discounts for unwaged/student tickets.

Information on booking will follow here soon.

Location & Travel

The conference will take place at Parque TecnoCampus Mataró-Maresme, Av. Ernest Lluch, 32 | 08302 Mataró

Mataró is a coastal city very well connected to Barcelona (30 minutes). 

The TecnoCampus building is easily accessible on foot from Mataró’s city centre and train station.

By Train:

On Rodalies de Catalunya R1 line.

By Bus:

Mataró Bus

Intercity buses:

Bus Exprés
Sagalés 

By Car:

On the C-32 motorway, take the exit Mataró Sud, Mataró Oest or Mataró Nord, or on the N-II road.
On the AP-7 motorway, take the exit Mataró/C-60.
There is free parking space around TecnoCampus. 

By Air (from JOSEP TARRADELLAS BARCELONA-EL PRAT AIRPORT)

  1. Take the Aerobús to Barcelona City Center: At El Prat Airport, you can catch the Aerobús to Plaça Catalunya in Barcelona city center. The Aerobús operates from both Terminal 1 (T1) and Terminal 2 (T2) of Barcelona-El Prat Airport. Tickets can be purchased at the vending machines located near the bus stops, directly with the driver, or online. The Aerobús operates with buses departing approximately every 5 to 10 minutes.
  2. Transfer to a Bus or Train: From Plaça Catalunya, you can take either a train (Renfe Rodalies, R1) or a bus to Mataró (E11.1, Ronda de la Universitat 25). The train journey typically offers a faster option, but the bus may be more direct depending on the schedule and your location.
  3. Arrive at Mataró: Once you’ve reached Mataró via train or bus, you’ll be at the city center, where you can walk to the Tecnocampus.

Accommodation Options

1) B&B HOTEL Mataró

Carrer de Tordera, 2, 08302, Matarò

+34 937 56 23 00

WEBSITE

2) Hotel Atenea Port 

Passeig Marítim, 324, 08302, Matarò

+34 932226006

WEBSITE

3) URH Ciutat de Mataró

Camí Ral 648, 08302 Mataró, Barcelona

+34 937575522

WEBSITE

Time-Shift Crystals in Skyward Sword



I know I’m always goddess-harping on about Zelda but here is a really good example of dynamic musical layering.

[Spoiler Alert]

In The Legend of Zelda: Skyward Sword the level design for the third temple centers around a timeshift mechanic where link can hit crystals that shift the immediate vicinity to a time where the Lanayru Mining Facility flourished. In the present time the land is a desert inhabited by crustaceans and the remains of the old mining robots. In the past it was a working industrial facility.

When in the present the music has a much blander texture and is as arid and desolate as the desert for which this music is representing. When link moves into the area that is timeshifted the music takes on a much richer texture gaining new instruments and more details.

Although this is not a new feature it is really done to the highest standard I have yet seen in a videogame.

You can check out the musical differences ingame on any one of the links on this page:
http://www.youtube.com/results?search_query=lanayru+mine

www.quixatocs.com
@Quixatocs

Osmos Time-Shift

Osmos has been around for a little while but I only just managed to give it a good play (Yes, it is a slow day in the library).

The game is a nice standard eat ‘em up taking place in an ambiant space-style pond.

The game features a solid ambient soundtrack to match and with one particularly interesting dynamic feature: The player has the ability to slow the level of play down which makes every action take longer to complete and the competition life-forms move slower. With this the soundtrack is time-shifted to match the new speed of game. This musical immersion in a game mechanic designed to make the game easier (or harder) really makes the slower movement of play stand out.

www.quixatocs.com
@Quixatocs

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