10– 12 July, University Square Stratford Campus University of East London Conference on Video Game Music and Sound
The organizers of Ludo2025 are accepting proposals for research presentations.
We welcome proposals on all aspects of sound and music in games.
This year, we are particularly interested in papers that support the conference theme of ‘Rhythm, vibes, and beats’. Papers on this topic may include:
Rhythm games
Rhythmic entrainment and gameplay
Story beats and narrative rhythm
Vibes, styles, and genres
Voices and vibes
Music, sound, and embodiment in games
Presentations should last twenty minutes and will be followed by questions. Please submit your paper proposal (c.250 words) with a short provisional list of literature, and details of any technical requirements, by email to ludomusicology@gmail.com by February 28th, 2025. We aim to communicate the programme decisions by March 17th, 2025. If you require more information, please email the organizers.
We encourage practitionersand composers to submit proposals for showcasing practice as research. The conference will be held in person, but with remote access options available.
Further conference information will be posted on the conference page here.
Organized by Melanie Fritsch, Milly Gunn, Andra Ivănescu, Michiel Kamp & Tim Summers.
Ludo2024, the Thirteenth European Conference on Video Game Music and Sound, will take place on 11 – 13 July, 2024 at the TecnoCampus – UPF in Mataró, Spain.
The conference is focused on the theme of ‘Sound, Music, and Space’.
The conference will feature a keynote address by Stephanie Lind, author of Authenticity in the Music of Video Games.
The conference is hosted by Lidia López Gómez (Universitat Autònoma de Barcelona) and supported by
Grup De Recerca En Arts Escèniques I Musicals En Les Societats Contemporànies (GRAEMUSC), I+D MICNN Project. Music and the City PID2021-124376NB-C32
SSIT (Sound, Silence, Image and Technology Research Group)
“PID2021-124376NB-C32 financiado por MCIN/AEI/10.13059/501100011033/ y por FEDER Una manera de hacer Europa“.
Registration
Tickets are available for both online and in-person attendance, including discounts for unwaged/student tickets. Please register for the conference via Eventbrite, here.
Location & Travel
The conference will take place at Parque TecnoCampus Mataró-Maresme, Av. Ernest Lluch, 32 | 08302 Mataró
Mataró is a coastal city very well connected to Barcelona (30 minutes).
The TecnoCampus building is easily accessible on foot from Mataró’s city centre and train station.
On the C-32 motorway, take the exit Mataró Sud, Mataró Oest or Mataró Nord, or on the N-II road. On the AP-7 motorway, take the exit Mataró/C-60. There is free parking space around TecnoCampus.
By Air (from JOSEP TARRADELLAS BARCELONA-EL PRAT AIRPORT)
Take the Aerobús to Barcelona City Center: At El Prat Airport, you can catch the Aerobús to Plaça Catalunya in Barcelona city center. The Aerobús operates from both Terminal 1 (T1) and Terminal 2 (T2) of Barcelona-El Prat Airport. Tickets can be purchased at the vending machines located near the bus stops, directly with the driver, or online. The Aerobús operates with buses departing approximately every 5 to 10 minutes.
Transfer to a Bus or Train: From Plaça Catalunya, you can take either a train (Renfe Rodalies, R1) or a bus to Mataró (E11.1, Ronda de la Universitat 25). The train journey typically offers a faster option, but the bus may be more direct depending on the schedule and your location.
Arrive at Mataró: Once you’ve reached Mataró via train or bus, you’ll be at the city center, where you can walk to the Tecnocampus.
We are very pleased to announce our 2013 Conference will be held at Liverpool University at Easter. Please help to distribute our Call for Papers (PDF) and spread the word! Further details will be added here over the coming weeks.
I know I’m always goddess-harping on about Zelda but here is a really good example of dynamic musical layering.
[Spoiler Alert]
In The Legend of Zelda: Skyward Sword the level design for the third temple centers around a timeshift mechanic where link can hit crystals that shift the immediate vicinity to a time where the Lanayru Mining Facility flourished. In the present time the land is a desert inhabited by crustaceans and the remains of the old mining robots. In the past it was a working industrial facility.
When in the present the music has a much blander texture and is as arid and desolate as the desert for which this music is representing. When link moves into the area that is timeshifted the music takes on a much richer texture gaining new instruments and more details.
Although this is not a new feature it is really done to the highest standard I have yet seen in a videogame.