Stephen Tatlow – Halo: Transcription Evolved – Overcoming difficulties in transcribing modular video game scores
Ariel Grez Valdenegro – Comparative analysis of the combat situations in Final Fantasy VI and Chrono Trigger
Joanna Bertram – Cinematic and orchestral scores in the evolution of video game music
11:00–11:30
Tea & Coffee Break
11:30–12:30
Keynote Session – Ubisoft Panel: Lydia Andrew (Audio Director) with composers Joe Henson and Alexis Smith (The Flight) “The research process and realisation of the music in Assassins Creed Odyssey”
12:30–13:30
Lunch
13:30–15:00
Session 2 – Gender and Identity
Andra Ivănescu – Inhuman music and the monstrous-feminine
Andrew Goddard – ‘We are born of the blood, made men by the blood’: Exploring the preservation of hegemonic masculinity in Bloodborne’s sound and music
Daniel Miranda – Containment and tension: The auditory dissonance of an adventuress princess
15:00–15:30
Tea & Coffee Break
15:30–17:00
Session 3 – Game Music and Wider Culture
Donal Fullam – Valve and the sound of algorithmic culture
Joana Freitas – “Meme aside, it is still a great song”: videogame music and its roles in the culture of internet memes
Hyeonjin Park – ‘I got nightmare eyes!’: Understanding madness from players’ interpretation of diegetic and nondiegetic music in Night in the Woods
Evening
Pub Quiz
Day
2, 27th April 2019
9:30–11:00
Session 4 – Agency and Effect
Lucy Harrison – Principles of gaming sound design in interactive and immersive theatre
Pulaporn Sreewichian – Influence of background music on players’ experience and emotional perception in different game level designs
Costantino Oliva – Ergodic musicking
11:00–11:30
Tea & Coffee Break
11:30–12:30
Keynote Session – Joe Thom
12:30–13:30
Lunch
13:30–14:00
Journal of Sound and Music in Games: Meet the Editors
14:00–15:00
Keynote Session – James Newman “Seventeen Seconds of Sanxion”
15:00–15:30
Tea & Coffee Break
15:30–17:15
Session 5 – Design and Practice
Matthew Crossley, Stuart Cunningham and Nathan Robinson – Musical meanings: A game-a-week theme to teach computer games design students
Steven Lewis – Enhancing emotional immersion by combining procedurally experience-driven music and sequenced event-based audio implementation techniques
Richard Stevens & Dave Raybould – Workshop: Building an audio driven game in 45 minutes (or less!)