Category: Events

Ludo2024

Ludo2024, the Thirteenth European Conference on Video Game Music and Sound, will take place on 11 – 13 July, 2024 at the TecnoCampus – UPF in Mataró, Spain.

The conference is focused on the theme of ‘Sound, Music, and Space’.

The conference will feature a keynote address by Stephanie Lind, author of Authenticity in the Music of Video Games.

Draft programme and abstracts are available here.

Please register for the conference via Eventbrite, here.

The conference is hosted by Lidia López Gómez (Universitat Autònoma de Barcelona) and supported by

Grup De Recerca En Arts Escèniques I Musicals En Les Societats Contemporànies (GRAEMUSC),  I+D MICNN Project. Music and the City PID2021-124376NB-C32

SSIT (Sound, Silence, Image and Technology Research Group)

Registration

Tickets are available for both online and in-person attendance, including discounts for unwaged/student tickets.

Information on booking will follow here soon.

Location & Travel

The conference will take place at Parque TecnoCampus Mataró-Maresme, Av. Ernest Lluch, 32 | 08302 Mataró

Mataró is a coastal city very well connected to Barcelona (30 minutes). 

The TecnoCampus building is easily accessible on foot from Mataró’s city centre and train station.

By Train:

On Rodalies de Catalunya R1 line.

By Bus:

Mataró Bus

Intercity buses:

Bus Exprés
Sagalés 

By Car:

On the C-32 motorway, take the exit Mataró Sud, Mataró Oest or Mataró Nord, or on the N-II road.
On the AP-7 motorway, take the exit Mataró/C-60.
There is free parking space around TecnoCampus. 

By Air (from JOSEP TARRADELLAS BARCELONA-EL PRAT AIRPORT)

  1. Take the Aerobús to Barcelona City Center: At El Prat Airport, you can catch the Aerobús to Plaça Catalunya in Barcelona city center. The Aerobús operates from both Terminal 1 (T1) and Terminal 2 (T2) of Barcelona-El Prat Airport. Tickets can be purchased at the vending machines located near the bus stops, directly with the driver, or online. The Aerobús operates with buses departing approximately every 5 to 10 minutes.
  2. Transfer to a Bus or Train: From Plaça Catalunya, you can take either a train (Renfe Rodalies, R1) or a bus to Mataró (E11.1, Ronda de la Universitat 25). The train journey typically offers a faster option, but the bus may be more direct depending on the schedule and your location.
  3. Arrive at Mataró: Once you’ve reached Mataró via train or bus, you’ll be at the city center, where you can walk to the Tecnocampus.

Accommodation Options

1) B&B HOTEL Mataró

Carrer de Tordera, 2, 08302, Matarò

+34 937 56 23 00

WEBSITE

2) Hotel Atenea Port 

Passeig Marítim, 324, 08302, Matarò

+34 932226006

WEBSITE

3) URH Ciutat de Mataró

Camí Ral 648, 08302 Mataró, Barcelona

+34 937575522

WEBSITE

Ludo2024 Call for Papers

The Ludomusicology Research Group is pleased to announce the Ludo2024 Thirteenth European Conference on Video Game Music and Sound, hosted by Universitat Autònoma de Barcelona at the Technocampus – UPF in Mataró, Spain, 11 – 13 July next year. The organizers of Ludo2024 are now accepting proposals for research presentations.

We welcome proposals on all aspects of sound and music in games.

This year, we are particularly interested in papers that support the conference theme of ‘Sound, Music, and Space’. Papers on this topic may include:
➢ Soundscapes (e.g. relations between ambient music and environmental sound)
➢ Spatiality and technology (e.g. spatial audio in games)
➢ Music in ludic spaces (e.g. pen & paper sessions, LARPs)
➢ Alien spaces (e.g. musical soundtracks and building fantastic realities)
➢ Crossover spaces and sound (e.g. game sound vs. other media realities)
➢ Sound, theatrical spaces and games (e.g. performances in games; game performances outside games)

Presentations should last twenty minutes and will be followed by questions. Please submit your paper proposal (c.250 words) with a short provisional list of literature by email to ludomusicology@gmail.com by February 29th, 2024. We aim to communicate the programme decisions by March 14th, 2024. If you require more information, please email the organizers.

We encourage practitioners and composers to submit proposals for showcasing practice as research. The conference will be held in person, but with remote access options available.

www.ludomusicology.org | #ludo2024
Hosted by Lidia López Gómez, Tecnocampus – UPF, Universitat Autònoma de Barcelona.
Organized by Melanie Fritsch, Andra Ivănescu, Michiel Kamp & Tim Summers.

Queer Game Audio Network

For informal discussions, sharing work and community support, consider joining our network of folks interested in queer perspectives on game audio.

We welcome anyone who wishes to engage with game audio from a queer perspective. To join, please contact tim [dot] summers [at] rhul [dot] ac [dot] uk telling us your name and areas of interest.

We welcome those identifying under the LGBTQ+ umbrella and allies. On this page, you can find some brief information and resources. For more interactive discussion use the contact above to join our private discussion channel and mailing list.

Discussions and Plans

We plan to hold semi-regular sessions where we share work and discuss a piece of queer theory in the context of game sound. In our first session on 16th August, we plan to discuss Legacy Russell’s Glitch Feminism (2020) in the context of game audio. We also aim to schedule a symposium and methods workshops. Watch this space…!

Some Places to Start…

There is very little scholarship that pertains to queer studies and game audio. Here is a starter bibliography, but we hope it will grow. Please give us suggestions to add!

On music and queerness in games:

  • Summers, Tim, The Queerness of Video Game Music [Cambridge Element] (Cambridge: Cambridge University Press, 2023).

On music and queerness in Gone Home:

  • Synder, Shane, “The Impossible Relationship: Deconstructing the Private Space in Gone Home’, Journal of Gaming & Virtual Worlds 10 (2018): 7–20.
  • Tulloch, Rowan, Catherine Hoad and Helen Young, “Riot Grrrl Gaming,” Continuum, 33 (2019): 337–350.

On gender and sexuality in game music in the context of animation:

  • Chapters by Karen M. Cook, T.J. Laws-Nicola and Brent Ferguson, Dana Plank and Ko On Chan in The Intersection of Animation, Video Games, and Music, edited by Lisa Scoggin and Dana Plank. New York: Routledge, 79–132. Karen M. Cook’s chapter on Xandir P. Wifflebottom explicily deals with queer themes.

On gender coding:

  • Austin, Michael, “Orchestrating Difference: Representing Gender in Video Game Music.” In Masculinity at Play, edited by Nicholas Taylor and Gerald Voorhees (London: Palgrave-Macmillan, 2018): 165–183.
  • Meléndez, Elisa, “For Those About to Rock: Gender Codes in the Rock Music Video Games Rock Band And Rocksmith,” PhD diss., Florida International University, 2018.
  • Mera, Miguel, “Invention/Re-Invention,” Music, Sound and the Moving Image 3, no. 1 (2009): 1–20.
  • Yee, Thomas B. “Feminine Themings: The Construction of Musical Gendering in the Final Fantasy Franchise” in The Music of Nobuo Uematsu in the Final Fantasy Series, edited by Richard Anatone (Bristol: Intellect, 2022): 261–290.

Broad ideas of game music, gender and identity:

  • Cheng, William, Sound Play: Video Games and the Musical Imagination. New York: Oxford University Press, 2014. Chapter 5 on voice and identity in online games.
  • Rietveld, Hillegonda C., and Andrew Lemon, “Female Credit: Excavating Recognition for the Capcom Sound Team,” in The Cambridge Companion to Video Game Music, edited by Melanie Fritsch and Tim Summers (Cambridge: Cambridge University Press, 2021), 376–388.
  • Tonelli, Chris, “Game Music and Identity,” in The Cambridge Companion to Video Game Music, edited by Melanie Fritsch and Tim Summers (Cambridge: Cambridge University Press, 2021), 327–342.

On music, dance and gender in Dance Central:

  • Miller, Kiri, Playable Bodies (New York: Oxford University Press, 2017) and “Gaming the System: Gender Performance in Dance Central”, New Media & Society 17 (2015): 829–1003.

Queer Game Audio: An Opportunity for Initial Conversations and Discussions

There are a number of academics and practitioners who are currently working on topics related to game sound/music and queer themes (to greater or lesser extents).

This is an open invitation for a one-hour meeting to discuss whether there would be appetite for events, networks, workshops (etc.) related to this theme, and if so, what might be most useful. Some proposed ideas have included workshops on queer methods, opportunities to share work in progress, or roundtable/dialogues.

All working on, or with an interest in, this topic, are welcome to attend.
It will be held on Tuesday 6th June at 4:30pm London time via video conferencing.


If you have an interest in this topic but cannot make the meeting, please let us know. We can receive suggestions by email, and/or keep you updated about outcomes.

To register, email tim.summers [at] rhul.ac.uk with your name.

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