Tag: ludo2019

Welcome to Ludo2019!

#TZVIP In esclusiva⚠️ le immagini di Tommaso mentre stanotte litigava con Oppini nella sua testa: Retweeted by Ludovica :)💘

Non assistevo alla realizzazione si un sogno così grande dai tempi di Carramba che Sorpresa. 💘 Oggi possiamo dire: io c’ero. #tzvip Retweeted by Ludovica :)💘

Lazzaro, Gaia, Armanda è il vostro turno ora. Chiamate Alba Parietti e fatevi insegnare come si fa Retweeted by Ludovica :)💘

Francesco sempre la parole giuste per tommi, assurdo ❤️ #tzvip

D: Tommy tranquillo❤️ Questa ragazza quando vuole si fa amare.. #tzvip Retweeted by Ludovica :)💘

“ORMAI LA BAGGIANATA L’HAI DETTA, L’ENNESIMA” SE NON STO VOLANDO COSA CAZZO STO FACENDOOOO #TZVIP Retweeted by Ludovica :)💘

"Tommaso ha usato Francesco per provare a farsi la storiella" "La baggianata l'hai detta, Antonella" FRANCESCO N E R O LO AMO #TZVip Retweeted by Ludovica :)💘

Alfonso: "Elisabetta la casa parla sempre di te, no vabbè adorooooo" La casa ogni giorno dal 4 Dicembre: Retweeted by Ludovica :)💘

AMORE MÒ LI VADO A COMPRARE NUOVI ADESSO VADO E VENGO #tzvip Retweeted by Ludovica :)💘

cecilia: però è un bel ragazzo(francesco) tommaso: bellissimo 🥺🥺🥺 #TZVIP Retweeted by Ludovica :)💘

“Mi fate tornare Francesco” 🥺❤️ #tzvip Retweeted by Ludovica :)💘

Ok facciamolo tutti in vista della sessione Retweeted by Ludovica :)💘

test Twitter Media - RT @saturnail: Ok facciamolo tutti in vista della sessione https://t.co/CiXVI8vflt

Ma poi, tralasciando per un attimo il malessere evidente di tutti i concorrenti (chi più e chi meno), con quale dinamiche vorrebbero arrivare fino al 26? #TZVIP

Zelletta che si chiede come fa dante ad arrivare in paradiso se è vivo MI SENTO MALISSIMO 😂😂😂 #tzvip Retweeted by Ludovica :)💘

Allora un conto che alla Ruta facciamo gli over party noi ma alla fine gli vogliamo bene e riconosciamo i suoi pregi e i suoi difetti un conto che viene una si veste da Chic e rompe il cazzo alla nostra cuoca, io ti mando fuori a calci in culo. La famiglia è famiglia #tzvip Retweeted by Ludovica :)💘

ALL’INIZIO TOMMY NON AVEVA PIACERE CHE FRANCESCO PRENDESSE LE SUE SCARPE E TOMMY SI LAMENTAVA CON ANDREA CHE CINEMA MI SENTO MALE #tzvip Retweeted by Ludovica :)💘

Ludo2019 Registration Open

We’re pleased to announce that registration for Ludo2019 is now open! You can view the Conference Programme here and for local information, check out our Visitor Pack here.

To register, please review the full conference details and purchase a ticket here. Don’t hesitate to get in touch with us at ludomusicology@gmail.com if you have any queries.

Registration closes Monday 22nd April

Looking forward to seeing you in Leeds!

Click to Register Now for Ludo2019

Ludo2019 Programme

Please follow this link for conference details and registration.

Day 1: 26th April 2019

9:00–9:30Registration, Coffee & Welcome
9:30–11:00Session 1 – Analysis and Approaches
  1. Stephen Tatlow – Halo: Transcription Evolved – Overcoming difficulties in transcribing modular video game scores
  2. Ariel Grez Valdenegro – Comparative analysis of the combat situations in Final Fantasy VI and Chrono Trigger
  3. Joanna Bertram – Cinematic and orchestral scores in the evolution of video game music
11:00–11:30Tea & Coffee Break
11:30–12:30Keynote Session – Ubisoft Panel: Lydia Andrew (Audio Director) with composers Joe Henson and Alexis Smith (The Flight)
“The research process and realisation of the music in Assassins Creed Odyssey”
12:30–13:30Lunch
13:30–15:00Session 2 – Gender and Identity
  1. Andra Ivănescu ­– Inhuman music and the monstrous-feminine
  2. Andrew Goddard – ‘We are born of the blood, made men by the blood’: Exploring the preservation of hegemonic masculinity in Bloodborne’s sound and music
  3. Daniel Miranda – Containment and tension: The auditory dissonance of an adventuress princess
15:00–15:30Tea & Coffee Break
15:30–17:00Session 3 – Game Music and Wider Culture
  1. Donal Fullam ­– Valve and the sound of algorithmic culture
  2. Joana Freitas – “Meme aside, it is still a great song”: videogame music and its roles in the culture of internet memes
  3. Hyeonjin Park – ‘I got nightmare eyes!’: Understanding madness from players’ interpretation of diegetic and nondiegetic music in Night in the Woods
EveningPub Quiz


University of California Press - JSMG

Day 2, 27th April 2019

9:30–11:00Session 4 – Agency and Effect
  1. Lucy Harrison – Principles of gaming sound design in interactive and immersive theatre
  2. Pulaporn Sreewichian – Influence of background music on players’ experience and emotional perception in different game level designs
  3. Costantino Oliva – Ergodic musicking
11:00–11:30Tea & Coffee Break
11:30–12:30Keynote Session – Joe Thom
12:30–13:30Lunch
13:30–14:00Journal of Sound and Music in Games: Meet the Editors
14:00–15:00Keynote Session – James Newman
“Seventeen Seconds of Sanxion”
15:00–15:30Tea & Coffee Break
15:30–17:15Session 5 – Design and Practice
  1. Matthew Crossley, Stuart Cunningham and Nathan Robinson – Musical meanings: A game-a-week theme to teach computer games design students
  2. Steven Lewis – Enhancing emotional immersion by combining procedurally experience-driven music and sequenced event-based audio implementation techniques
  3. Richard Stevens & Dave Raybould – Workshop: Building an audio driven game in 45 minutes (or less!)
EveningConference Dinner at Salvo’s Salumeria
Private dining. 115 Otley Road, Headingley, Leeds, LS6 3PX.


Liverpool University Press - MSMI

Day 3, 28th April 2019

9:30–11:00Session 6 – Adaptation and Change
  1. Clodagh Owens – From polygons to 4k: Remasters, nostalgia and fandom opinion
  2. Raymond Sookram – Paracosmic multimedia: Transmedial characters and video game music
  3. Zachary Diaz and Sofia Lago – “Killing Monsters”: Representations and adaptations of Eastern European folklore in The Witcher 3: Wild Hunt
11:00–11:30Tea & Coffee Break
11:30–12:30Session 7 – Hard Questions about Hardware
  1. George Reid – Chiptune and the remediation of limitation
  2. Stefan Höltgen – Hard bit rock: Challenges and chances of preserving soundware
12:30–13:30Lunch
13:30–14:30Keynote: Paul Weir
“Developing Game Audio Software – Lessons Learnt, Definitions Defined, Stupidities Confirmed”
14:30–15:00Tea & Coffee Break
15:00–15:30Wrap Up and Final Thoughts
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