Category: Conferences

Registration Confirmations

Registration has now closed for the Study Day on Monday 16th.

Thank you to everyone who has registered.  Those people who registered online should have received an email from us to confirm that we have their registration details.  If you have *not* got your email and filled in the online registration form, then please email us asap. (

Due to an unforeseen logistical problem, we will be unable to send email confirmations to those people who printed and posted their registration forms for another day or so.  Please accept our apologies for any inconvenience, we will be in touch shortly!

Registration Confirmation

A quick message for all those who have already registered: we will be sending out confirmation of your registration details and your payment on the 11th of April–the day after the registration deadline.  Apologies for not being able to do them sooner, but there are a great many to get through so we’ve opted not to do them on an ad hoc basis.  If you do not receive an email from us on that day confirming your details then we have not received it and you should get in touch by email (

Looking forward to meeting you all on the 16th!

Study Day Programme

Our Study Day programme is now available here: Programme Summary.  The paper sessions will be as follows:

Session 1: Musical Structuring in Video Games

‘Death and diegesis: music structuring gameplay in three platform games’ – Michiel Kamp (Cambridge University)

‘Palimpsest, pragmatism and the aesthetics of genre transformation: composing the hybrid score to Electronic Arts’ Need for Speed Shift 2: Unleashed’ – Stephen Baysted (Chichester University)

Session 2: Musical Aesthetics and Dynamic Music

‘Epic Texturing, the First-Person Shooter and Video Game Music Aesthetics’ – Tim Summers (Bristol University)

‘Isaac’s Silence: Delineating the Game Music Aesthetic’ – Mark Sweeney (Oxford University)

‘Re-Orchestrating Game Drama: The Experience of Dynamic Music in Videogames’ – Hans-Peter Gasselseder (University of Salzburg) and Maria Kallionpää (Oxford University)

Session 3: Analyzing Game Music

‘Applying the ITPRA-theory to Videogame music analysis: interdisciplinary approach for videogame music analysis’ – Petra van Henten (University of Utrecht)

‘Ludorhizomusicosmology: The Interactive Musical Territory Between Player and Game’ – Geert Bruinsma (Independent Game Researcher)

‘Syntax error: Affective Prosody and Vocalization based Musical Icons in Game Sound Design’ – Tom Langhorst (Fontys University of Applied Science)

Session 4: Histories and Game Music

‘Playing With History: Music, Video Games, and Reverse Skeuomorphs’ – Roger Moseley (Cornell University)

‘Play it Again and Again and Again, Sam: “Looped” Music and the Cinematic Aesthetic in Videogame Audio’ – James Barnaby (Liverpool University)

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