Category: News

Ludomusicology: Approaches to Video Game Music

Ludomusicology: Approaches to Video Game Music is out now! Published by Equinox in July 2016 as part of their Genre, Music and Sound series, the chapters largely originated from our inaugural conference in Oxford.

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues.

This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions.

This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.

Ludomusicology-Equinox2016Cover

Table of Contents

  1. Introduction
    Michiel Kamp, Tim Summers, Mark Sweeney
  2. Analyzing Video Game Music: Sources, Methods and a Case Study
    Tim Summers
  3. Analyzing Game Musical Immersion: The ALI Model
    Isabella van Elferen, Kingston University, London
  4. Modularity in Video Game Music
    Elizabeth Medina-Gray, Independent Scholar
  5. Suture and Peritexts: Music Beyond Gameplay and Diegesis
    Michiel Kamp
  6. “It’s a-me, Mario!” – Playing With Video Game Music
    Melanie Fritsch, Independent Scholar
  7. Game and Play in Music Video Games
    Anahid Kassabian, Independent Scholar, and Freya Jarman, University of Liverpool
  8. ‘Listening’ Through Digital Interaction in Björk’s Biophilia
    Samantha Blickhan, PhD Candidate
  9. Palimpsest, Pragmatism and the Aesthetics of Genre Transformation: Composing the Hybrid Score to Electronic Arts’s Need for Speed Shift 2: Unleashed
    Stephen Baysted, University of Chichester
  10. Isaac’s Silence Purposive Aesthetics in Dead Space
    Mark Sweeney, University of Oxford
  11. Remixed Metaphors: Manipulating Classical Music and Its Meanings in Video Games
    William Gibbons, Texas Christian University

Thank you to all of our fantastic chapter authors for your hard work in bringing this volume together.

Reviews

Justine Brasseur-Masse (2016) “Kamp, Michiel, Tim Summers et Mark Sweeney (éd.), Ludomusicology: Approaches to Video Game Music”, Intersections, 36:2 117-123, DOI: 10.7202/1051604ar

Claussen, J. (2017). Music Video Games: Performance, Politics, and Play. Edited by Michael Austin . New York: Bloomsbury, 2016. 328 pp. ISBN 978-1-5013-0853-6 – Ludomusicology: Approaches to Video Game Music. Edited by Michiel Kamp , Tim Summers and Mark Sweeney . Sheffield: Equinox, 2016. 231 pp. ISBN 978-1-78179-198-1. Popular Music, 36(3), 450-453. doi: 10.1017/S0261143017000423

Sam Cleeve (2017) “REVIEW | Ludomusicology: Approaches to Video Game Music”, IASPM Journal 7:1 119-122, DOI: 10.5429/2079-3871(2017)v7i1.11en

Jesse Guessford (2017) “Ludomusicology: Approaches to Video Game Music”, Music Reference Services Quarterly, 20:3-4, 240-241, DOI: 10.1080/10588167.2017.1377544

Hillegonda C Rietveld (2017) “Double Review”, GAME: The Italian Journal of Game Studies 6, https://www.gamejournal.it/tim-summers-mark-sweeney-eds-ludomusicology-approaches-to-video-game-music-micheal-austin-music-video-games-performance-politics-and-play/.

Jacob Smith (2018) “I Can See Tomorrow in Your Ludomusicology”, Journal of the Royal Musical Association, 143:2, 483-488, DOI: 10.1080/02690403.2018.1507126

Supplementary Materials

Coming Soon!

Technical Details

hb ISBN 9781781791974
£60 / $100
pb ISBN 9781781791981
£19.99 / $29.95
Pub date: July 2016
Extent: 240pp 15 Figures
Format: 234 x 156mm (9.21 x 6.14 inches)
Readership: scholars and students
Subjects: Popular Music
Series: Genre, Music and Sound

Receive 25% off quoting the code Ludo when ordering from the Equinox book page. To find out more about the book and to order visit:

https://www.equinoxpub.com/home/ludomusicology/

CFP: North American Conference on Video Game Music

Deadline: October 1, 2015

Conference Dates: January 16–17, 2016

Conference Venue: Davidson College (Davidson, NC)

 

 

Scholars are invited to submit proposals for the third North American Conference on Video Game Music, which will take place January 16–17, 2016 at  Davidson College in Davidson, North Carolina. The conference organizing and program committee is composed of Neil Lerner (organizer, Davidson College), William Gibbons (TCU), Steven Reale (Youngstown State University), James Buhler (UT Austin), Karen Cook (University of Hartford), and Elizabeth Medina-Gray (Humboldt State University).

The keynote speaker for this year’s conference will be ethnomusicologist Kiri Miller (Brown University), author of Playing Along: Digital Games, YouTube, and Virtual Performance (Oxford University Press, 2012).

We are soliciting proposals for presentations on any aspect of music in games, including, but not limited to:

  • The history of music in video games
  • Approaches to analyzing game music
  • Intersections of game music and other media (film, TV, etc.)
  • Critical and/or hermeneutic approaches to game music
  • Case studies of particular games
  • Game music and pedagogy
  • Ethnographic approaches to game music

 

Additional information regarding the conference:

  • Papers will be twenty minutes in length, with an additional ten minutes for discussion.
  • Proposals are limited to 250 words, and should include the title of the paper, but should otherwise include no identifying information, including metadata.
  • In the body of an e-mail, include your name, institutional affiliation (if applicable), contact information, and the title of your paper.
  • Email proposals to vgmconference AT com by October 1, 2015. Successful candidates will be notified on or around November 1, 2015.

For further information, please feel free to contact Neil Lerner (nelerner AT davidson.edu) or direct questions to the conference email address (vgmconference AT mail.com).

A Tale of Ludomusicology 2015

Contributor: James S. Tate

James Tate has very kindly approached us with this personal and fun account of his first experience of a Ludomusicology Conference. We’re proud to share it here, unedited!

 

Day 1: Wednesday 8th April 2015

I curse my alarm as it shrill tones cut through my pleasant slumber like a scream from the witch in Left for Dead. I’m instantly alert; you don’t hear that sound and not be!

Rushing, I dump all of my stuff in the car and set off for Newcastle airport from Durham where I’m based. It’s a gloriously sunny day and I actually get to wear sunglasses. It makes me look like Adam Jensen from Deus Ex: Human Revolution except without the stylish beard.

St. Martin's Cathedral, Utrecht

St. Martin’s Cathedral, Utrecht

Once through security, I aim for the currency exchange. Nothing like leaving things until the last minute! The flight itself barely takes any time at all and soon we’re touching down in Amsterdam. As per usual, baggage collection takes the longest and I feel like I do when I’m looking at the loading screen in Dark Souls II after I’ve died for the millionth time. Exiting the airport, I emerge into the central transport hub that is Amsterdam station and easily find a train to take me to Utrecht.

Once out of the station, I head to the university to see it ready for the next day and arrive at the Academiegebouw or Academy building. It’s spectacular. Donated by the city of Utrecht in 1896, it now serves as the university’s ceremonial centre where major academic functions are still held. Neo-Renaissance in its architecture, it’s quite foreboding, reminding me somewhat of one of the Castlevania castles, but in the bright sunshine I’m not expecting Dracula to appear just yet. From here, it was only a ten minute walk to where my hostel was so arriving, I met a very nice receptionist who showed me where all the facilities were before leaving me to it. Collapsing on my bed, I relax and email family/post on Facebook to say I’ve arrived.

Tate 1Once my body aches slightly less from the carrying of a laptop and a bag, I set out in search of food. Dodging cyclists galore, I meandered my way down various streets that looked suspiciously like ‘Delfino Square’ from Mario Kart Wii. Eventually I stumble upon Café Hofman and nervously ask the waitress if she speaks English. She does and happily translates the menu for me. I ask her what the most Dutch thing is on the menu and she points to a cheese fondue. Eagerly, I order for a) I like cheese, b) it is actually a Dutch meal and c) most importantly I’m hungry. It doesn’t take long for it to arrive and instead of being in a bowl, it is a bread bun (or cob, balm, roll, bap, balm-cake or any other version of that word) that has been hollowed out and then the molten cheese poured inside. On the side is a selection of fresh vegetables to dip into it.

Once I’ve eaten, I’m fully satisfied and with the sun fading, I make my way back to the hostel and begin this diary, writing as Alan Wake does in the game by the same name. Fortunately, nothing that I write comes alive and after a decent session, I turn in.

Day 2: Thursday 9th April 2015

A continental buffet starts my day and all for four euros! Cereal, bread, salami, cheese, a boiled egg and Nutella is consumed quickly before I return to my room, clean my teeth and head out into the bright outdoors. Feeling as if ‘The Traveller’ should be playing as I walk, (a crime that Soon Serenade was cancelled and Robby Mulvany’s music will never reach a wider audience) I arrive outside the Sweelinckzaal Room where Ludo 2015 will begin!

Meeting a variety of people, we have a brief chat about where we’ve come from and soon, collect our name badges and have a seat. The room’s magnificent. Georgian in style; the decor is very elaborate but there’s some noticeable hi-tech gadgetry on the tables that are shaped in a horseshoe. In one corner is where the speaker will stand and in the other is a 75 inch television on a stand that is acting as our display. Mark Sweeney, Michiel Kamp and Tim Summers introduce themselves – these are the three that have organised the conference and each one of them is as friendly, knowledgeable and approachable as the other.

The morning is split into two sessions: the first, “Game Music Audiences and Interpretations” and the second “Technological Intersections” separated by a coffee break in the middle. I won’t go into any of the individual speakers because I’ll never do justice to what they had to say, except that absolutely everybody did themselves and their respective institutions proud. The coffee break I must mention though, because as this is my first conference, it was really great to chat with people. As I got to find out, many of us are in a similar situation – we’re either the only one, or one of only a handful studying videogame music wherever we are in the world. I devour some Celebrations that have been put out – did you know that the Dutch name for a Galaxy chocolate is Dove!? I mean, I’ve heard the expression “Wash your mouth out with soap, but eating it!?” – Apologies for those who don’t get that pun.

At lunch, a group of us congregate to ask where any of us would like to eat standing around like not particularly useful NPCs from Oblivion. Nobody seems to be able to make a decision so I suggest Café Hofman as it’s only about a two minute walk away. Ordering a ham, cheese and tomato panini and a beer, we eat surrounded by what is most definitely the European Café culture. It’s relaxed, people are enjoying themselves and life seems good.

The afternoon session is as good, if not better than the morning for people are more relaxed now that they know the format. During the coffee break I have a chat with one of my academic heroes – Karen Collins. Yes, I realise I’m a sycophant and if she reads this, I can imagine raised eyebrows, but suffice to say we have a laugh and talk about a number of things. She markedly points out when I say to her that she’s the foremost expert in ludomusicology that although that may be the case, it’s depressing that it’s such a small field. But I have hope having seen so many presentations today. We are her disciples; all of us have referenced her books in one form or another and although she is the pioneer of videogame academia that is still small, new works are coming out all the time. It is up to us, the next generation of videogame academics to push the field in as many different directions as possible. After listening to the presentations today, I am positive that this area of study will grow. Composers, audio engineers and academics alike can use our work to make sure that videogame audio gets the recognition it deserves both today and in the future.

Pancakes at De Oude Muntkelder

Pancakes at De Oude Muntkelder

After the break, we have the day’s keynote delivered by David Roesner who talks on the topic: “’Beyond the Score’ – A Performative Approach to Music-Based Gaming”. His fantastic presentation is sadly the last of the day and so with a round of applause, the hard work for the day is done. We have two hours before the evening meal and so we each part ways to drop back bags/laptops at our various places of residence looking forwards to a conference dinner at De Oude Muntkelder.

I don’t know what to expect, but I’m delighted to learn as I take my place that it serves sweet and savoury pancakes! It was a difficult decision, but in the end, I opted for a goat’s cheese, pine nuts, apple and honey pancake which was delicious! Lively conversation ensued but eventually, like with all good things – for example Half Life 2: Episode 2– they come to an end (or not!!! Where is Episode 3 Valve!?). And so it was that Thursday became Friday.

 

 

Day 3: Friday 10th April 2015

Again, I’ll resist the temptation to describe everyone’s excellent talks and I’ll skip to Richard Steven’s ‘A Practical Demonstration of Game Music Implementation Methods’. This, as the title suggests was a practical demonstration of how to integrate audio into games either via middleware such as wwise or directly into a game engine itself such as Unreal 4. Taking us through various real world examples, he shows us the good, the bad and the ugly. Highly informative, I have wanted a talk like this for a long time and here, finally, I have the chance to learn – even if it is a whistle stop tour through various capabilities of the programs.

And then it was the talk we’d all been waiting for: Karen Collins’ keynote and it more than met the occasion. How do I begin? Well, perhaps with a comment. As if she doesn’t have enough on her plate with just her university commitments, she is the director of a new videogame-audio documentary coming out in 2016 called Beep.

Citing the fact that 80% of the audio and knowledge about it in silent films have been lost, you can see her passion and determination when she says that she will NOT let this happen with games. We see various pieces of raw footage of various interviews she’s given. It is awe-inspiring stuff – composers, audio directors, vocal artists – they all want to tell their tale. And Karen is providing them with the means to do that. I hope you will forgive me within this account of citing a website, but I felt this is too important to just brush over, so therefore please – reader of this journal – please check out http://gamessound.com/index.html

After lunch, we return to the conference room for the final afternoon of talks and I await my turn to speak. Finally, it’s here: my analysis of Nobuo Uematsu’s One Winged Angel. Half an hour is nowhere near long enough to talk about this piece – I could have happily spoken for twice or maybe even three times that amount! But the reaction I got at the end was brilliant; I truly felt part of a community and that I had presented something that could be useful to people in the future.

On a high, I spent the entirety of the break that followed my presentation talking to other people about it and trying to answer any questions that they had. A Skype talk with Stephen Baysted – the composer of Project Cars along with his collaborator Tim Summers followed and then after two more presentations we were at the end. Two days, eighteen talks and several million new ideas discussed. Sadly, as is often the case, some people had to dash off straight afterwards due to flights, but for those of us that were staying around, the organisers – Mark, Michiel and Tim had organised one final treat – a pub quiz at an Irish Pub, all about videogames!

Getting there just before eight o’clock I half expected to hear ‘A Watering Hole in the Harbor’ from The Witcher 2 as I enter O’Leary’s Irish Pub and Restaurant. A warning to all future Ludomusicology attendees: Tim takes no prisoners with his questions. I mean seriously – name that tune… answer, Super Tennis for the Sega Mega Drive!!! Swine Tim, swine…

So sadly, upon finding out the winners, losers and everyone in between like a particularly manic game of Team Fortress 2, we began to say our goodbyes. But as we began to part ways, I know that it’s not the end; these people around me are no longer strangers. They’re colleagues, fellow academics but perhaps above all, friends. At the end of Final Fantasy VII: Advent Children, you hear the piece ‘Cloud Smiles’. This is the piece that needs to be played at this moment. Touching and heartfelt.

Day 4: Saturday 11th April 2015

My flight is at 12:15 and I need to get to: a) Utrecht Station, b) Amsterdam Schipol, c) Newcastle Airport and finally d) home (Durham). Easy!

It starts off well. I leave the hostel like you leave Candlekeep in Baldur’s Gate although in fairness, not under quite as mysterious circumstances. Although having said that, two guys at the hostel were drinking port and 7:30 in the morning. Strange things happen in Holland…

I make my way to Utrecht station – all is going according to plan. I buy a ticket to the only Amsterdam option available (thinking nothing of it) and get on board the train. Arriving in Amsterdam Central, I think to myself that I just need to go one further stop to Amsterdam Schipol. So I stay on board until a female ticket conductor comes into the carriage and orders me off! I learn at this point that there’s engineering works between here and the airport and this is as far as the trains are running.

I leap off the train with ‘Bombing Mission’ from Final Fantasy VII thudding through my mind and head down the stairs to the ticket desk to find out what’s happening. Fortunately there is a replacement bus service and I just need to go one step on another train and I’ll find it there. I buy a ticket and discover I have 20 minutes before the train leaves, so seeing a piano in the entrance hall of the station I began to play ‘Fear of the Heavens’ from The Secret of Mana. I recently discovered this track and it’s nice and easy to play but it’s a beautiful melody and the Dutch public seemed to love it. I moved onto some jazz soon after and got cheered on. But then, like Batman in Arkham Asylum, I quickly evade their detection and got the replacement bus.

The flight was without incident and soon I was back in England after a fantastic four days.

  • Cue ‘Faith’ from Dreamfall: The Longest Journey.

 

Author’s note:

I wrote this account as a memory for those people I met at Ludo 2015 and the fantastic time I had there. To Mark, Michiel and Tim – these three guys truly deserve a massive round of applause for organising such a tightly run conference and even though I was a newby at the conference, I felt very welcome and appreciated.

But I also wrote this journal for those people who might be contemplating about whether to come to Ludo 2016. Please do. The above account is from someone who had never been to a conference before, let alone spoke at one. But I am truly glad I did. I got such a lot out of it and to meet people like Karen, Steven and David – three truly knowledgeable people in this field was an honour. Please join us next year and help push the academia of videogame music and add to the knowledge of ludomusicology.

James S. Tate
April 2015

Indie Games Concert – Sat. May 16th 2015 – Paard van Troje (The Hague, The Netherlands)

Indie Games Concert – Sat. May 16th 2015 – Paard van Troje (The Hague, The Netherlands)
Contributed by Than van Nispen tot Pannerden

May 16th 2015 will be the second edition of the ‘Indie Games Concert’. The Hague Residentie Orkest (Residence Orchestra) will play some wonderful compositions from legendary Indie Games, such as Awesomenauts (Sonic Picnic), VVVVVV (Magnus Pålsson), Minecraft (Daniel Rosenfeld – aka C418), Cave Story (Daisuke “Pixel” Amaya) and Machinarium (Tomáš Dvořák – aka Floex).

Part of the Indie Games Concert is an interactive programme with live interactive orchestral music with games such as J.S. Joust and a brand new crowd-game developed by students from HKU (Utrecht University of the Arts).

Tickets and more information can be found at the website of the venue Paard van Troje:
http://www.paard.nl/event/3589/SYMPHONIC-JUNCTION-RESIDENTIE-ORKEST-INDIE-GAMES
and
http://www.dutchgamemusic.nl/indie-games-concert-2015.