Category: News

OverClocked ReMix Forum for Ludomusicology

Contributor: Ryan Thompson (University of Minnesota)

OCRemix-ForumFirst and foremost, this blog post is announcing the creation of an online forum where we might communicate in a public space about the work that we do, and the things surrounding that work that are of interest to us. I was recently named as the moderator for such a space graciously hosted by the folks at OverClocked ReMix, an “organization dedicated to the appreciation and promotion of video game music as an art form.” While of course we are not specifically dedicated to that end, OCR’s goals certainly intertwine and meet our own goals of developing research and facilitating a greater understanding of audio in digital media.

In addition to having a space for two way discussion of current events in our field, I am hoping to utilize the new forum to maintain active databases of resources, including literature specifically dedicated to game audio (whether written by scholars or industry professionals) and conference announcements, among other things. This helps both researchers focus on research instead of scouring lists of books and articles looking for these types of resources in the first place. Together, we can create a space to discuss game audio in a way that invites people who approach the topic both from academia and from the industry, who have a different set of skills and insights to contribute to discussions surrounding digital media. Game studies of all types are interdisciplinary by definition we can help find those places where music intersects with gameplay, artistic design, computer programming, and countless other aspects of video games. Having a space for people with all of those skill sets to engage in discussion will prove fruitful for everyone involved.

Lastly, as a field, we currently don’t have a well designated space for interested people not specifically connected to academic research to communicate and reach out to us. As OverClocked ReMix has proved over the more than 15 years it has been operating, fan interest in game music continues to be a powerful force both online and at conventions. There are useful ways that researchers can tap into that body of knowledge researchers looking for obscure games or obscure events in game audio could ask questions to a much larger group of game players than their academic peers.

It’s my hope that this new forum helps drive conversations about game audio between all sorts of people who wouldn’t have been in touch as readily before, and that it is just the beginning of how we can partner with organizations larger than ourselves. Come join the conversation about game audio at OverClocked ReMix, and all of us might learn a thing or two from each other in the process.

Ludo2016 Announcement

We are thrilled to announce that Ludo2016 will be taking place on 8th-10th April 2016 at the University of Southampton. This will be our fifth anniversary, after conferences at Oxford, Liverpool, Chichester, and Utrecht Universities, and therefore it is a particularly special, celebratory occasion for us. We are very proud and grateful for the fantastic and diverse contributions to past events, and are looking forward to what we hope will be the best Ludo conference to date! We’ll be putting out a Call for Papers as soon as possible, but whether you’re able to submit or not, make sure you save the date for what promises to be be an auspicious event.

Ludo2016 will be hosted by Kevin Donnelly, the Music Faculty and the Film Faculty at the University of Southampton. You can expect more details to follow in due course; keep an eye out on the website for further announcements in the coming weeks!

Ludomusicology: Approaches to Video Game Music

Our forthcoming book, Ludomusicology: Approaches to Video Game Music, will be published by Equinox press next year as part of their Genre, Music and Sound series! The chapters largely originated from our inaugural conference in Oxford. We hope to share more news on the book at Ludo2016 (details on this to follow in due course!).

A permanent page has been created here with the latest information on the book, including the Table of Contents. Thank you to all our wonderful contributors – now Ludo regulars – we are very proud to be presenting your work in what promises to be an exciting contribution to the field!

Michiel, Tim & Mark

Ludomusicology: Approaches to Video Game Music

Ludomusicology: Approaches to Video Game Music is out now! Published by Equinox in July 2016 as part of their Genre, Music and Sound series, the chapters largely originated from our inaugural conference in Oxford.

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues.

This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions.

This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.

Ludomusicology-Equinox2016Cover

Table of Contents

  1. Introduction
    Michiel Kamp, Tim Summers, Mark Sweeney
  2. Analyzing Video Game Music: Sources, Methods and a Case Study
    Tim Summers
  3. Analyzing Game Musical Immersion: The ALI Model
    Isabella van Elferen, Kingston University, London
  4. Modularity in Video Game Music
    Elizabeth Medina-Gray, Independent Scholar
  5. Suture and Peritexts: Music Beyond Gameplay and Diegesis
    Michiel Kamp
  6. “It’s a-me, Mario!” – Playing With Video Game Music
    Melanie Fritsch, Independent Scholar
  7. Game and Play in Music Video Games
    Anahid Kassabian, Independent Scholar, and Freya Jarman, University of Liverpool
  8. ‘Listening’ Through Digital Interaction in Björk’s Biophilia
    Samantha Blickhan, PhD Candidate
  9. Palimpsest, Pragmatism and the Aesthetics of Genre Transformation: Composing the Hybrid Score to Electronic Arts’s Need for Speed Shift 2: Unleashed
    Stephen Baysted, University of Chichester
  10. Isaac’s Silence Purposive Aesthetics in Dead Space
    Mark Sweeney, University of Oxford
  11. Remixed Metaphors: Manipulating Classical Music and Its Meanings in Video Games
    William Gibbons, Texas Christian University

Thank you to all of our fantastic chapter authors for your hard work in bringing this volume together.

Reviews

Justine Brasseur-Masse (2016) “Kamp, Michiel, Tim Summers et Mark Sweeney (éd.), Ludomusicology: Approaches to Video Game Music”, Intersections, 36:2 117-123, DOI: 10.7202/1051604ar

Claussen, J. (2017). Music Video Games: Performance, Politics, and Play. Edited by Michael Austin . New York: Bloomsbury, 2016. 328 pp. ISBN 978-1-5013-0853-6 – Ludomusicology: Approaches to Video Game Music. Edited by Michiel Kamp , Tim Summers and Mark Sweeney . Sheffield: Equinox, 2016. 231 pp. ISBN 978-1-78179-198-1. Popular Music, 36(3), 450-453. doi: 10.1017/S0261143017000423

Sam Cleeve (2017) “REVIEW | Ludomusicology: Approaches to Video Game Music”, IASPM Journal 7:1 119-122, DOI: 10.5429/2079-3871(2017)v7i1.11en

Jesse Guessford (2017) “Ludomusicology: Approaches to Video Game Music”, Music Reference Services Quarterly, 20:3-4, 240-241, DOI: 10.1080/10588167.2017.1377544

Hillegonda C Rietveld (2017) “Double Review”, GAME: The Italian Journal of Game Studies 6, https://www.gamejournal.it/tim-summers-mark-sweeney-eds-ludomusicology-approaches-to-video-game-music-micheal-austin-music-video-games-performance-politics-and-play/.

Jacob Smith (2018) “I Can See Tomorrow in Your Ludomusicology”, Journal of the Royal Musical Association, 143:2, 483-488, DOI: 10.1080/02690403.2018.1507126

Supplementary Materials

Coming Soon!

Technical Details

hb ISBN 9781781791974
£60 / $100
pb ISBN 9781781791981
£19.99 / $29.95
Pub date: July 2016
Extent: 240pp 15 Figures
Format: 234 x 156mm (9.21 x 6.14 inches)
Readership: scholars and students
Subjects: Popular Music
Series: Genre, Music and Sound

Receive 25% off quoting the code Ludo when ordering from the Equinox book page. To find out more about the book and to order visit:

https://www.equinoxpub.com/home/ludomusicology/