Contributor: Allen Brasch, GameLark Records
GameLark Records is a new record label specifically for video games remixes and covers. The first album, GameLark Records Volume 1, features 19 tracks from 19 different artists in the video game remix community. I fell in love with the video game remix community while working on my Youtube channel, GameLark Remixes. As I scoured Youtube looking for new artists and remixes, I was astounded by the sheer diversity of the community.
Eventually, I was inspired by collaborative charity albums such as ‘Multiplayer: A Tribute to Video Games’ and ‘Operation 1-Up’ to create my own label. The goals were simple: find the most diverse group of artists possible, produce top-quality music, and build a platform for the selected artists. Believe it or not, most artists are busy making music and don’t always have the time to promote their work. The album helps to bring attention to all the artists on the label, both big and small, and new fans are created in the process.
This is just the first album from GameLark Records, but I believe the label has a bright future. Every song on this first album stands on its own, but I believe the myriad genres complement each other rather than detract from the album’s cohesion. After all, this album is as diverse as the community that it represents. GameLark Records Volume 1 releases today on Loudr, iTunes, Spotify, Google Play, and Amazon Music and I sincerely hope that you will enjoy it.
Our forthcoming book, Ludomusicology: Approaches to Video Game Music, will be published by Equinox press next year as part of their Genre, Music and Sound series! The chapters largely originated from our inaugural conference in Oxford. We hope to share more news on the book at Ludo2016 (details on this to follow in due course!).
A permanent page has been created here with the latest information on the book, including the Table of Contents. Thank you to all our wonderful contributors – now Ludo regulars – we are very proud to be presenting your work in what promises to be an exciting contribution to the field!
Michiel, Tim & Mark
The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues.
This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions.
This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.
Table of Contents
Michiel Kamp, Tim Summers, Mark Sweeney
- Analyzing Video Game Music: Sources, Methods and a Case Study
- Analyzing Game Musical Immersion: The ALI Model
Isabella van Elferen, Kingston University, London
- Modularity in Video Game Music
Elizabeth Medina-Gray, Independent Scholar
- Suture and Peritexts: Music Beyond Gameplay and Diegesis
- “It’s a-me, Mario!” – Playing With Video Game Music
Melanie Fritsch, Independent Scholar
- Game and Play in Music Video Games
Anahid Kassabian, Independent Scholar, and Freya Jarman, University of Liverpool
- ‘Listening’ Through Digital Interaction in Björk’s Biophilia
Samantha Blickhan, PhD Candidate
- Palimpsest, Pragmatism and the Aesthetics of Genre Transformation: Composing the Hybrid Score to Electronic Arts’s Need for Speed Shift 2: Unleashed
Stephen Baysted, University of Chichester
- Isaac’s Silence Purposive Aesthetics in Dead Space
Mark Sweeney, University of Oxford
- Remixed Metaphors: Manipulating Classical Music and Its Meanings in Video Games
William Gibbons, Texas Christian University
Thank you to all of our fantastic chapter authors for your hard work in bringing this volume together.
Justine Brasseur-Masse (2016) “Kamp, Michiel, Tim Summers et Mark Sweeney (éd.), Ludomusicology: Approaches to Video Game Music”, Intersections, 36:2 117-123, DOI: 10.7202/1051604ar
Claussen, J. (2017). Music Video Games: Performance, Politics, and Play. Edited by Michael Austin . New York: Bloomsbury, 2016. 328 pp. ISBN 978-1-5013-0853-6 – Ludomusicology: Approaches to Video Game Music. Edited by Michiel Kamp , Tim Summers and Mark Sweeney . Sheffield: Equinox, 2016. 231 pp. ISBN 978-1-78179-198-1. Popular Music, 36(3), 450-453. doi: 10.1017/S0261143017000423
Sam Cleeve (2017) “REVIEW | Ludomusicology: Approaches to Video Game Music”, IASPM Journal 7:1 119-122, DOI: 10.5429/2079-3871(2017)v7i1.11en
(2017) “Ludomusicology: Approaches to Video Game Music”, Music Reference Services Quarterly, 20:3-4, 240-241,
Hillegonda C Rietveld (2017) “Double Review”, GAME: The Italian Journal of Game Studies 6, https://www.gamejournal.it/tim-summers-mark-sweeney-eds-ludomusicology-approaches-to-video-game-music-micheal-austin-music-video-games-performance-politics-and-play/.
(2018) “I Can See Tomorrow in Your Ludomusicology”, Journal of the Royal Musical Association, 143:2, 483-488,
Supplementary MaterialsComing Soon!
hb ISBN 9781781791974
£60 / $100
pb ISBN 9781781791981
£19.99 / $29.95
Pub date: July 2016
Extent: 240pp 15 Figures
Format: 234 x 156mm (9.21 x 6.14 inches)
Readership: scholars and students
Subjects: Popular Music
Series: Genre, Music and Sound