GameLark Records Volume 1 Released

Contributor: Allen Brasch, GameLark Records

GameLark Records is a new record label specifically for video games remixes and covers. The first album, GameLark Records Volume 1, features 19 tracks from 19 different artists in the video game remix community. I fell in love with the video game remix community while working on my Youtube channel, GameLark Remixes. As I scoured Youtube looking for new artists and remixes, I was astounded by the sheer diversity of the community.

Eventually, I was inspired by collaborative charity albums such as ‘Multiplayer: A Tribute to Video Games’ and ‘Operation 1-Up’ to create my own label. The goals were simple: find the most diverse group of artists possible, produce top-quality music, and build a platform for the selected artists. Believe it or not, most artists are busy making music and don’t always have the time to promote their work. The album helps to bring attention to all the artists on the label, both big and small, and new fans are created in the process.

This is just the first album from GameLark Records, but I believe the label has a bright future. Every song on this first album stands on its own, but I believe the myriad genres complement each other rather than detract from the album’s cohesion. After all, this album is as diverse as the community that it represents. GameLark Records Volume 1 releases today on Loudr, iTunes, Spotify, Google Play, and Amazon Music and I sincerely hope that you will enjoy it.

OverClocked ReMix Forum for Ludomusicology

Contributor: Ryan Thompson (University of Minnesota)

OCRemix-ForumFirst and foremost, this blog post is announcing the creation of an online forum where we might communicate in a public space about the work that we do, and the things surrounding that work that are of interest to us. I was recently named as the moderator for such a space graciously hosted by the folks at OverClocked ReMix, an “organization dedicated to the appreciation and promotion of video game music as an art form.” While of course we are not specifically dedicated to that end, OCR’s goals certainly intertwine and meet our own goals of developing research and facilitating a greater understanding of audio in digital media.

In addition to having a space for two way discussion of current events in our field, I am hoping to utilize the new forum to maintain active databases of resources, including literature specifically dedicated to game audio (whether written by scholars or industry professionals) and conference announcements, among other things. This helps both researchers focus on research instead of scouring lists of books and articles looking for these types of resources in the first place. Together, we can create a space to discuss game audio in a way that invites people who approach the topic both from academia and from the industry, who have a different set of skills and insights to contribute to discussions surrounding digital media. Game studies of all types are interdisciplinary by definition we can help find those places where music intersects with gameplay, artistic design, computer programming, and countless other aspects of video games. Having a space for people with all of those skill sets to engage in discussion will prove fruitful for everyone involved.

Lastly, as a field, we currently don’t have a well designated space for interested people not specifically connected to academic research to communicate and reach out to us. As OverClocked ReMix has proved over the more than 15 years it has been operating, fan interest in game music continues to be a powerful force both online and at conventions. There are useful ways that researchers can tap into that body of knowledge researchers looking for obscure games or obscure events in game audio could ask questions to a much larger group of game players than their academic peers.

It’s my hope that this new forum helps drive conversations about game audio between all sorts of people who wouldn’t have been in touch as readily before, and that it is just the beginning of how we can partner with organizations larger than ourselves. Come join the conversation about game audio at OverClocked ReMix, and all of us might learn a thing or two from each other in the process.

Ludo2016 Announcement

We are thrilled to announce that Ludo2016 will be taking place on 8th-10th April 2016 at the University of Southampton. This will be our fifth anniversary, after conferences at Oxford, Liverpool, Chichester, and Utrecht Universities, and therefore it is a particularly special, celebratory occasion for us. We are very proud and grateful for the fantastic and diverse contributions to past events, and are looking forward to what we hope will be the best Ludo conference to date! We’ll be putting out a Call for Papers as soon as possible, but whether you’re able to submit or not, make sure you save the date for what promises to be be an auspicious event.

Ludo2016 will be hosted by Kevin Donnelly, the Music Faculty and the Film Faculty at the University of Southampton. You can expect more details to follow in due course; keep an eye out on the website for further announcements in the coming weeks!

Ludomusicology: Approaches to Video Game Music

Our forthcoming book, Ludomusicology: Approaches to Video Game Music, will be published by Equinox press next year as part of their Genre, Music and Sound series! The chapters largely originated from our inaugural conference in Oxford. We hope to share more news on the book at Ludo2016 (details on this to follow in due course!).

A permanent page has been created here with the latest information on the book, including the Table of Contents. Thank you to all our wonderful contributors – now Ludo regulars – we are very proud to be presenting your work in what promises to be an exciting contribution to the field!

Michiel, Tim & Mark