A new book of essays has been published, featuring a number of contributions on game music.
The Routledge Companion to Screen Music and Sound
Some of these chapters have been written by scholars who have joined us for the Ludo conference in previous years.
The book is The Routledge Companion to Screen Music and Sound, edited by Miguel Mera, Ronald Sadoff and Ben Winters and published by Routledge. The essays include:
- ‘Musical Dreams and Nightmares: An Analysis of Flower’ by Elizabeth Medina-Gray (Ludo2013),
- ‘Music, Genre, and Nationality in the Postmillennial Fantasy Role-Playing Game’ by William Gibbons (Ludo2013 keynote),
- ‘Drive, Speed, and Narrative in the Soundscapes of Racing Games’ by Karen Collins (Ludo2015 keynote) and Ruth Dockwray,
- ‘Simulation: Squaring the Immersion, Realism, and Gameplay Circle’ by Stephen Baysted (Ludo2014 host and conference regular),
- ‘Dimensions of Game Music History’ by Tim Summers (Ludo regular),
- ‘Roundtable: Current Perspectives on Music, Sound, and Narrative in Screen Media’, featuring Anahid Kassabian (Ludo2012 keynote and Ludo2013 host) and Roger Moseley (Ludo2017 keynote).
There are also essays by Kevin Donnelly (Ludo2014 keynote and Ludo2016 host) and other essays that include game sound:
- ‘Emphatic and Ecological Sound in Gameworld Interfaces’ by Kristine Jørgensen (eminent game sound scholar),
- ‘Idolizing the Synchronized Score: Studying Indiana Jones Hypertexts’ by Ben Winters (Hollywood music specialist and noted film music expert).
The table of contents, listing all 46 chapters, is available on the publisher’s website here.
Congratulations to Miguel, Ron and Ben on their achievement, and for producing a fascinating volume!
Spread the word and tell any interested libraries or other parties.
We are thrilled to announce that our volume, Ludomusicology Approaches to Video Game Music has just published! Supplementary materials to the book will be published on our website soon, so look forward to a further announcement about that in the coming weeks.
The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues.
This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions.
This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.
Table of Contents
Michiel Kamp, Tim Summers, Mark Sweeney
- Analyzing Video Game Music: Sources, Methods and a Case Study
- Analyzing Game Musical Immersion: The ALI Model
Isabella van Elferen, Kingston University, London
- Modularity in Video Game Music
Elizabeth Medina-Gray, Independent Scholar
- Suture and Peritexts: Music Beyond Gameplay and Diegesis
- “It’s a-me, Mario!” – Playing With Video Game Music
Melanie Fritsch, Independent Scholar
- Game and Play in Music Video Games
Anahid Kassabian, Independent Scholar, and Freya Jarman, University of Liverpool
- ‘Listening’ Through Digital Interaction in Björk’s Biophilia
Samantha Blickhan, PhD Candidate
- Palimpsest, Pragmatism and the Aesthetics of Genre Transformation: Composing the Hybrid Score to Electronic Arts’s Need for Speed Shift 2: Unleashed
Stephen Baysted, University of Chichester
- Isaac’s Silence Purposive Aesthetics in Dead Space
Mark Sweeney, University of Oxford
- Remixed Metaphors: Manipulating Classical Music and Its Meanings in Video Games
William Gibbons, Texas Christian University
Thank you to all of our fantastic chapter authors for your hard work in bringing this volume together.
hb ISBN 9781781791974
£60 / $100
pb ISBN 9781781791981
£19.99 / $29.95
Pub date: July 2016
Extent: 240pp 15 Figures
Format: 234 x 156mm (9.21 x 6.14 inches)
Readership: scholars and students
Subjects: Popular Music
Series: Genre, Music and Sound