New monograph book on video game music released from Cambridge University Press.
This month sees the publication of a new monograph by Tim Summers (Royal Holloway, University of London) on video game music. The book is called Understanding Video Game Music and provides methods and concepts for investigating music in the video game.
You can view the introduction and index free at the Cambridge website. The foreword for the book was written by leading game composer James Hannigan, who was a speaker at Ludo14 conference at Chichester University. You can read the foreword here.
The book is highly influenced by the whole Ludomusicology conference community and owes a great debt to the thoughts and discussions that have been circulating in that environment over the past five years. It also draws upon research from further afield, both in terms of geography, and in terms of disciplinary landscape.
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Here is the publisher’s commentary on the book:
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music – using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill – these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
- Develops musicological understanding of game music, explaining concepts step by step without requiring extensive previous knowledge of musicology
- Offers a wide range of examples ranging from the 1970s to 2010s, from puzzle games to role-playing games, and from well-known games like Final Fantasy VII to lesser-known games
- Provides a useful appendix as a systematic guide to investigating game music
‘This outstanding book does much to establish an ‘extended techniques’ musicology, allying close analysis of music with crucial knowledge of gaming construction and procedures. Tim Summers’ years of ‘deep research’ into the subject make this a book of extreme sophistication and erudition that will define the field for years to come.’ K. J. Donnelly, University of Southampton
‘Tim Summers’ Understanding Video Game Music is among the most innovative musicological studies published in recent years. Combining musicology, game studies, and media theory, Summers provides an authoritative analytical framework for video game music. This book is timely, playful, and lucid. It will without doubt become a standard work in the field.’ Isabella van Elferen, Kingston University
Introduction: Beyond the Candelabrum
Part I Analysing Video Game Music
1 The Video Game as a Source
2 Methods of Analysis
Part II Critical Perspectives
3 Texturing and the Aesthetics of Immersion
4 Music and Virtual Game Worlds
5 Communication for Play
6 Hollywood Film Music and Game Music
7 Musical Play and Video Games
Epilogue: Fun, Play and Music
Appendix: How to Hear a Video Game: An Outline
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