Category: Conferences
Conferences, Events, News
Ludo2019 Registration Open
by Mark Sweeney • • 1 Comment
We’re pleased to announce that registration for Ludo2019 is now open! You can view the Conference Programme here and for local information, check out our Visitor Pack here.
To register, please review the full conference details and purchase a ticket here. Don’t hesitate to get in touch with us at ludomusicology@gmail.com if you have any queries.
Looking forward to seeing you in Leeds!
Ludo2019 Programme
by Mark Sweeney •
Please follow this link for conference details and registration.
Day 1: 26th April 2019
9:00–9:30 | Registration, Coffee & Welcome |
9:30–11:00 | Session 1 – Analysis and Approaches
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11:00–11:30 | Tea & Coffee Break |
11:30–12:30 | Keynote Session – Ubisoft Panel: Lydia Andrew (Audio Director) with composers Joe Henson and Alexis Smith (The Flight) “The research process and realisation of the music in Assassins Creed Odyssey” |
12:30–13:30 | Lunch |
13:30–15:00 | Session 2 – Gender and Identity
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15:00–15:30 | Tea & Coffee Break |
15:30–17:00 | Session 3 – Game Music and Wider Culture
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Evening | Pub Quiz |
Day 2, 27th April 2019
9:30–11:00 | Session 4 – Agency and Effect
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11:00–11:30 | Tea & Coffee Break |
11:30–12:30 | Keynote Session – Joe Thom |
12:30–13:30 | Lunch |
13:30–14:00 | Journal of Sound and Music in Games: Meet the Editors |
14:00–15:00 | Keynote Session – James Newman “Seventeen Seconds of Sanxion” |
15:00–15:30 | Tea & Coffee Break |
15:30–17:15 | Session 5 – Design and Practice
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Evening | Conference Dinner at Salvo’s Salumeria Private dining. 115 Otley Road, Headingley, Leeds, LS6 3PX. |
Day 3, 28th April 2019
9:30–11:00 | Session 6 – Adaptation and Change
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11:00–11:30 | Tea & Coffee Break |
11:30–12:30 | Session 7 – Hard Questions about Hardware
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12:30–13:30 | Lunch |
13:30–14:30 | Keynote: Paul Weir “Developing Game Audio Software – Lessons Learnt, Definitions Defined, Stupidities Confirmed” |
14:30–15:00 | Tea & Coffee Break |
15:00–15:30 | Wrap Up and Final Thoughts |
Conferences, Events, News
Ludo2019 Call for Papers
by Michiel Kamp • • 0 Comments
We are excited to announce that Ludo2019, the Eighth European Conference on Video Game Music and Sound, will take place April 26th – 28th at Leeds Beckett University.
Please share our Call for Papers poster online and around your institutions.
The organizers of Ludo2019 are accepting proposals for research presentations. This year, we are particularly interested in papers that support the conference theme of ‘Implementation and Preservation’. We also welcome all proposals on sound and music in games.
Proposed papers might be presented as part of planned sessions on:
- Archiving and preserving game sound
- Retro musical aesthetics in modern games
- Approaches, implications and effects of implementation systems for game audio
- Musical meanings: players’ interpretations and perceptions of music during gameplay
- Playing (with) game music in game music cultures.
Presentations should last twenty minutes, to be followed by questions. The conference language is English. Please submit your paper proposal (c.250 words) plus provisional bibliography by email to ludomusicology@gmail.com by February 15th 2019.
Practitioners and composers may submit proposals to present work. We also welcome session proposals from organizers representing two to four individuals; the organizer should submit an introduction to the theme and c.200 word proposals for each paper.
The conference will feature:
James Newman (Bath Spa University) as keynote speaker, who is co-founder and curator of the National Video Games Archive, author of Videogames (2004/2013), Playing with Videogames (2008), 100 Videogames (2007), Teaching Videogames (2006) and A History of Videogames (2018).
Paul Weir (EARCOM), as keynote speaker, who is a composer, sound designer and audio director, known for his work in games, generative audio, radio and audio books. He has soundtracked over forty games, including the widely acclaimed No Man’s Sky.
Joe Thom (TTGames), as keynote speaker, who is a sound designer best known for his work on the Lego game series.
Lydia Andrew (Ubisoft), Audio Director for the Assassin’s Creed series at the Montreal studio, with Joe Henson and Alexis Smith of “The Flight”, composers of Assassin’s Creed Origins.
Hosted by Richard Stevens (Course Director, MSc. in Sound and Music for Interactive Games; School of Film, Music & Performing Arts)
Organized by Melanie Fritsch, Michiel Kamp, Tim Summers & Mark Sweeney.