Author: Mark Sweeney

Prize for Excellence in Game Audio Research

To celebrate our fifth anniversary, the Ludomusicology Research Group, in association with Intellect, is proud to announce a

Prize for Excellence in Game Audio Research

We are seeking nominations to honour and promote an outstanding piece of research in any aspect of game audio.

Research may be published or unpublished, and should fall into one of the following categories:

  • Academic journal article;
  • Chapter in a collection of essays;
  • Chapter of longer single-author book;
  • Conference paper.

N.B. Entire volumes are not eligible, but we will accept excerpts from books provided the excerpt is sufficiently self-contained with a coherent thesis.

The winner will be announced at the 2016 conference, and will receive a certificate in addition to a complimentary one-year personal subscription to The Soundtrack.

Submissions will be shortlisted for an independent external judge.

  • You may nominate the work of others, but self-nomination is also encouraged.
  • Multiple nominations are encouraged.
  • There are no publication date restrictions since we are also considering unpublished material.
  • It is not necessary to include a PDF version on initial nomination, but if we cannot source a published version of record, or if the nomination is unpublished, we will require a PDF to be sent to us as an attachment under a separate cover to ludomusicology@gmail.com. We will contact nominators for this purpose provided you supply a valid email address.

Please submit nominations using the form below.

The deadline for submissions is 31st March 2016.

 

Reminder: Ludo2016 Submission Deadline 31st January

poster-thumb-updateHappy New Year Ludomusicologists! We’re already one week into 2016 and that means there are three weeks until the submission deadline for Ludo2016! We’ve had some great proposals so far, and are looking forward to seeing more arrive in our inbox in the coming weeks.

Don’t forget, no matter your background or experience, we’re keen to hear from you! So if you’ve got an idea for a presentation, especially on topics related to vg audio history, then make sure you get it to us on or before January 31st!

Ludo2016 is our fifth anniversary conference, and we want it to be the biggest and best international gathering to date! We have some exciting plans for the programme which should appeal to both students and early career practitioners, so look out for further announcements in the coming weeks!

 

Ludo 2016 Keynote 2: Andrew Barnabas (Barn)

We are thrilled to announce that the second keynote for Ludo 2016 will be none other than Andrew Barnabas (Bob and Barn), composer of Brink (2011) and MediEvil (1998). With long-time collaborator Paul “Bob” Arnold, the famous duo have over forty years of collective experience composing film scores, ad jingles, scores for TV shows, and interactive tracks for games.

“From winning awards for the Commodore Amiga in 1991, plaudits for our orchestral fantasy scores for the MediEvil series of Playstation games in the late 90s, BAFTA nominations for our work on Primal for the Playstation 2 in 2003, we found ourselves being asked to score feature films and TV shows, our score for Lionsgate feature Green Street 3 winning best Action Score of 2013 and most recently our score to British Sci-Fi series Chronicles of Syntax winning ‘Outstanding music for Sci-Fi/Fantasy’ at the Los Angeles Webfest 2014.”

Please check out and circulate our revised Call for Papers Poster!

The Soundtrack Vol 8 Iss 1-2 – Double Special Issue Published

It’s with great pleasure that we can announce that The Soundtrack 8:1-2, a double special issue on videogame music and sound has now been published online. Print copies will be going out to subscribers in due course.

The issue presents a snapshot of the video game music and sound research community that has coalesced around the annual Ludomusicology conferences over the past half-decade. The five main research articles have their origins in research and discussions from the conferences, and we hope that the community find them an interesting and invigorating read over the Christmas break. We have already received several submissions for the Ludo 2016 conference and hope that this will encourage and inspire even more!

First and foremost, the editors (Michiel Kamp, Tim Summers and myself) would like to thank the contributors for their outstanding work. We would also like to give very special thanks to Jelena Stanovnik and Heather Gibson at Intellect for their help and support in assembling this issue. We are very grateful to the Editors in Chief of The Soundtrack for giving us the opportunity to edit an issue of this journal. The Table of Contents follows.

Soundtrack vol 8 iss 1-2 ToC

Update (7 Jan 2016)

Video Playlist for ‘The reality paradox: Authenticity, fidelity and the real in Battlefield 4‘ by Richard Stevens & Dave Raybould has been uploaded to YouTube and is also embedded below.

Update (15 June 2016)

We’re pleased to report here that Michael Austin’s paper, “From Mixtapes to Multiplayers…” was nominated for the Outstanding Achievement — Publication, Broadcast, or Documentary category of VGMO’s Annual Game Music Awards. It is really exciting to see academic research being disseminated into and having an impact on the wider gaming community. Congratulations Michael on your excellent article!

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