Category: News

Thank you for a wonderful Ludo2017: Report & feedback

Thank you once more to everyone who attended, presented, followed, chaired, organised, and otherwise made possible another excellent conference.

We will post a full conference report by an independent delegate in due course. In the meantime, please feel free to submit feedback via the form below. We’d love to hear your thoughts on possible areas for improvement. Comments can be submitted anonymously if preferred.

New Book Series: Studies in Game Sound & Music

Studies in Game Sound and Music, Intellect Academic Publishing

Series Editors: Michiel Kamp, Tim Summers and Mark Sweeney

We’re delighted to announce the launch of a new book series for academic peer-reviewed books presenting high-quality research on video game music and sound.

The series includes both monographs and edited collections. It does not seal game audio into a scholarly suburb, but instead seeks to engage game audio practitioners and researchers from a range of disciplines, including anthropology, computer science, media studies, psychology, sociology, sound studies, as well as musicology.

The books present new research, such as analysis, historical studies, practical investigations and conceptual/theoretical issues. However, they are also designed to support the growing number of graduates and undergraduates who study in this field.

Book types that are suitable for this series include, but are not limited to, books about

  • Particular games or game series (e.g. a book on Final Fantasy games)
  • Specific types of games (e.g. a collection on sound in horror games)
  • Distinct sonic phenomena in games (e.g. a volume on audio in MMORPGs)
  • Cultures surrounding games (e.g. a study of fan cultures about video game music)
  • Histories and interactions with other media (e.g. histories of game audio, projects comparing game and film sound)
  • Conceptual issues and approaches (e.g. investigations into immersion and audio in games, perspectives on alterity and music in games)
  • Particular practices of game audio (e.g. explorations of voices and dialogue recording in games)

The books include conceptual, technical and sonic detail, but remain accessible to those with less formal education. Similarly, the authors are asked to ensure that those less familiar with the game medium are able to follow the arguments. Technological discussions are necessary, but they are explained in plain English and in such a way that the sonic implications are clear. The books are easily readable by advanced undergraduate students.

For further information, refer to the proposal guidelines here, or contact us at

Registration Open for #Ludo2017

We’re delighted to announce that registration for Ludo2017 is now open!

Details on registration, travel, accommodation and the preliminary programme are on this page here. To go straight to registration, please click the button below!


We look forward to joining you in Bath for what promises to be a really exciting event!

Melanie, Michiel, Tim, Mark


Ludo2017, the Sixth Easter Conference on Video Game Music and Sound, will take place April 20th – 22nd at Bath Spa University, UK.

The draft Conference Booklet is now available.

Please share our Call for Papers poster online and around your institutions.

The sixth annual Easter conference is focused on the theme of ‘Performance’, understood in the broadest sense. The conference will feature keynote addresses by:

  • Kenneth McAlpine (Abertay University), author of Bits and Pieces: A History of Chiptunes (OUP, 2017),
  • Roger Moseley (Cornell University), author of the recently published Keys to Play: Music as a Ludic Medium from Apollo to Nintendo (UC Press, 2017), and
  • Rob Hubbard, best known for his groundbreaking compositions for the Commodore 64 (Commando, International Karate, Monty on the Run, Skate or Die).

The programme also includes a concert of new compositions inspired by, and using, game audio technology, curated by Professor James Saunders, organizer of the Open Scores Lab.


Please register on the Bath Spa website, here.



You can book University accommodation when completing your registration for the conference. Alternatively, you may book accommodation separately. Unfortunately, there isn’t central campus accommodation for the night of the 19th (with apologies), but other options are available below, including the Green Park House accommodation owned by the uni

We can recommend the following options:

Location & Travel

The conference will take place at Bath Spa’s Newton Park Campus. Bath Spa University have more detailed directions on their website. The nearest international airport is Bristol (40 mins by car), but and Heathrow (1hr 50mins) is not far. Bath Spa Railway Station can be reached by the U5 bus from campus, where you can get regular direct trains to London Paddington (1hr 30mins). The U5 leaves every 10 minutes during daytime on weekdays, every 60 minutes in the evening, and every 30 minutes on weekends. See the bus company website for more details and a detailed map of public transport in and around Bath.

Limited parking is available at the Newton Park campus. More information can be found here.

If you have any queries regarding registration, please contact us at

Preliminary Programme

This draft programme is subject to change.

Day 1: 20th April 2017

9:00 – 09:30 Registration, Coffee & Welcome
09:30 – 11:35 Session 1Algorithms and Voices
11:35 – 12:00 Coffee Break
12:00 – 13:00 Keynote 1 (Kenneth McAlpine)
13:00 – 14:00 Lunch
14:00 – 15:50 Session 2 – Compositions with Game Technology
15:50 – 16:20 Tea & Coffee Break
16:20 – 17:50 Session 3 – Realities and Spaces
 18:00 – 18:30  Drinks Reception
 19:30  Conference Dinner

Day 2, 21st April 2017

9:30 – 11:35 Session 4Histories
11:35 – 12:00 Tea & Coffee Break
12:00 – 13:00 Keynote 2 (Rob Hubbard)
13:00 – 14:00 Lunch
14:00 – 15:50 Session 5Play Beyond the Game
16:00 – 16:30 Tea & Coffee Break
16:20 – 17:50 Session 6 – Performance
 18:30 Evening Celebration – Concert

Day 3, 22nd April 2017

9:30 – 11:35 Session 7 – In Concert
11:35 – 12:00 Tea & Coffee Break
12:00 – 13:00 Keynote 3 (Roger Moseley)
13:00 – 14:00 Lunch
14:00 – 15:30 Session 8 – Sonic Worlds
15:30 – 16:00 Tea & Coffee Break
16:00 – 17:30 Session 9 – Teaching and Learning


bath_spa_university_logo-svg | #ludo2017
Hosted by Professor James Newman, Bath Spa University.
Organized by Melanie Fritsch, Michiel Kamp, Tim Summers, Mark Sweeney.

%d bloggers like this: