Even
though we’ve not yet posted our customary retrospective on Ludo2019 (it’s
coming!), we have some exciting news to share about Ludo2020.
We’re thrilled to announce that Ludo2020 will take place at the Valletta Campus of the University of Malta, April 24–25th 2020! We shall, of course, circulate a call for papers in due course but we were too excited to keep this information to ourselves and thought it would be helpful for those who want to plan ahead. More information will be shared in due course; in the meantime, look out also for a review of Ludo2019.
We’re pleased to announce that registration for Ludo2019 is now open! You can view the Conference Programme here and for local information, check out our Visitor Pack here.
Stephen Tatlow – Halo: Transcription Evolved – Overcoming difficulties in transcribing modular video game scores
Ariel Grez Valdenegro – Comparative analysis of the combat situations in Final Fantasy VI and Chrono Trigger
Joanna Bertram – Cinematic and orchestral scores in the evolution of video game music
11:00–11:30
Tea & Coffee Break
11:30–12:30
Keynote Session – Ubisoft Panel: Lydia Andrew (Audio Director) with composers Joe Henson and Alexis Smith (The Flight) “The research process and realisation of the music in Assassins Creed Odyssey”
12:30–13:30
Lunch
13:30–15:00
Session 2 – Gender and Identity
Andra Ivănescu – Inhuman music and the monstrous-feminine
Andrew Goddard – ‘We are born of the blood, made men by the blood’: Exploring the preservation of hegemonic masculinity in Bloodborne’s sound and music
Daniel Miranda – Containment and tension: The auditory dissonance of an adventuress princess
15:00–15:30
Tea & Coffee Break
15:30–17:00
Session 3 – Game Music and Wider Culture
Donal Fullam – Valve and the sound of algorithmic culture
Joana Freitas – “Meme aside, it is still a great song”: videogame music and its roles in the culture of internet memes
Hyeonjin Park – ‘I got nightmare eyes!’: Understanding madness from players’ interpretation of diegetic and nondiegetic music in Night in the Woods
Evening
Pub Quiz
Day
2, 27th April 2019
9:30–11:00
Session 4 – Agency and Effect
Lucy Harrison – Principles of gaming sound design in interactive and immersive theatre
Pulaporn Sreewichian – Influence of background music on players’ experience and emotional perception in different game level designs
Costantino Oliva – Ergodic musicking
11:00–11:30
Tea & Coffee Break
11:30–12:30
Keynote Session – Joe Thom
12:30–13:30
Lunch
13:30–14:00
Journal of Sound and Music in Games: Meet the Editors
14:00–15:00
Keynote Session – James Newman “Seventeen Seconds of Sanxion”
15:00–15:30
Tea & Coffee Break
15:30–17:15
Session 5 – Design and Practice
Matthew Crossley, Stuart Cunningham and Nathan Robinson – Musical meanings: A game-a-week theme to teach computer games design students
Steven Lewis – Enhancing emotional immersion by combining procedurally experience-driven music and sequenced event-based audio implementation techniques
Richard Stevens & Dave Raybould – Workshop: Building an audio driven game in 45 minutes (or less!)