This is the programme for Ludo 2014. Please click on the titles to reveal the paper’s abstract.
Day 1: Thursday 10th April
9:00–9:20 Cloisters |
Registration Open |
9:20–9:30 Cloisters |
Welcome from the Vice-Chancellor, Professor Clive Behagg |
9:30–11:30 Mitre Theatre |
Session 1: Immersion and “Reality”
|
11:30–12:00 Cloisters |
Tea & Coffee |
12:00–13:00 Mitre Theatre |
Address by composer Richard Jacques Classically trained from a young age at the Royal Academy of Music in London with an extensive repertoire in multiple music genres, Richard Jacques is an award-winning composer for video games, film and television whose scoring credits include both critically acclaimed and blockbuster franchises such as James Bond 007: Blood Stone (Activision), Mass Effect (BioWare), Alice in Wonderland (Disney), Headhunter (Amuze/Sega) and Starship Troopers (Empire/Sony Pictures). He is internationally recognized as one of the A-list composers in interactive entertainment, described by PLAY Magazine (US) as “One of the truly distinctive music composers in the industry today.” Excelling in cinematic scoring Jacques was the first composer to secure a major budget for a live symphony orchestra in a video game soundtrack (Headhunter), the first to record a live orchestra for a Sony PSP handheld title (Pursuit Force), the first to have his music featured in art exhibitions as well as live concerts in Japan, Europe and North America (“Games Convention” concert series & “Video Games Live” world tour), and the first Western composer to have his game scores released commercially in Japan, Europe and North America. Working closely with the British Academy of Songwriters, Composers and Authors (BASCA) and Performing Right Society for Music (PRS), Richard Jacques was the primary driving force behind the addition of a new category, “Best Original Video Game Score” at the 2010 Ivor Novello Awards. A leading and respected authority in his field, he is also a prominent speaker at high profile industry events hosted by the Audio Engineering Society, British Academy of Film and Television Arts, Develop Conference, MIDEM Music For Images, Game Developers Conference and TIGA’s “Games Meet Film” at Pinewood Studios. |
13:00–14:00 | Lunch |
14:00–15:00 Mitre Theatre |
Address by composer James Hannigan James Hannigan is a BAFTA Award winner and five-time BAFTA Original Music nominee. His many credits include entries in the Harry Potter, Command and Conquer, The Lord of the Rings, EA Sports, Theme Park and Warhammer game series and television series such as BBC America’s Primeval. Among James’s other credits are Dead Space 3, Transformers Universe, RuneScape, Freelancer, Red Alert 3, Cloudy With a Chance of Meatballs, The Lord of the Rings: Aragorn’s Quest, Evil Genius (BAFTA Nomination, Original Music, 2004), Harry Potter and the Order of the Phoenix (VG), BBC R4’s Neverwhere , Art Academy, Sim Coaster / Theme Park Inc., Sim Theme Park / Theme Park World (BAFTA Award, Audio; BAFTA Nomination, Original Music, 2000), Harry Potter and the Deathly Hallows: Parts 1 and 2, Brute Force, Republic: The Revolution (BAFTA Nomination, Original Music, 2003), Command and Conquer 4: Tiberian Twilight, Conquest: Frontier Wars, Privateer: The Darkening, Harry Potter and the Half-Blood Prince (VG; International Film Music Critics Association [IFMCA] Award; BAFTA Nomination, Original Music, 2009), various entries in the FIFA, F1 Grand Prix and Space Hulk series, Film/TV tie-ins such as Catwoman, Reign of Fire and many others. James is also co-founder of newly formed Game Music Connect with composer and industry commentator John Broomhall, and is Director of Game Art Connect. |
15:00–16:00 Mitre Theatre |
Roundtable with Richard Jacques, James Hannigan, and Stephen Baysted StephenBaysted is Reader in Film Composition at Chichester. His passion for music began during his school years in London, singing and recording with the internationally acclaimed Wandsworth School Boys Choir and playing clarinet and bass clarinet in the London Schools’ Symphony Orchestra and London YouthSinfonietta.Stephen’s music education continued at Southampton University where he gained BA (Hons.) and MMus degrees in Music. He was a visiting research student in the Departments of Music and Philosophy at the Université de Rouen in France and was awarded a PhD in 2002 from Dartington College of Arts for a thesis entitled From le cri de la nature to Pygmalion: a study of Jean-Jacques Rousseau’s philosophy of music and aesthetic and reform of opera. Stephen’s practice based research is focussed on composition for the moving image, especially Film, Video Games, and Television. Over the past decade he has composed music scores and designed sound for a string of award winning computer games and films. Recent works include the unique hybrid score for Electronic Arts’ AAA game Shift 2: Unleashed; EA’s Need for Speed: Shift; Atari’s Test Drive: Ferrari Racing Legends; Robert Kirkman’s The Walking Dead: Assault; My.com’s World of Speed; the physiological feature drama Strange Factories directed by John Harrigan; and Life Lines – an international award-winning documentary. Stephen has composed the music for cinema, television and radio advertisements, including high profile campaigns for Budweiser, McDonalds and Pizza Hut and writes for many leading music libraries. Stephen’s work has been nominated for two Motion Picture Sound Editors ‘Golden Reel’ Awards (Los Angeles), three Game Audio Network Guild Awards (San Francisco), and in 2011, Life Lines was judged ‘Best Foreign Film’ in Hollywood’s prestigious Action/Cut awards. |
16:00–16:30 Cloisters |
Tea & Coffee |
16:30–18:00 Mitre Theatre |
Session 2: Dynamic Music and Interactions
|
18:00-19:00 Cloisters |
Drinks Reception Sponsored by The Soundtrack (Intellect Journals) |
19:00+ El Castizo |
Conference dinner at El Castizo tapas restaurant 24 St Pancras, Chichester, PO19 7LT. Walking time: 15–20 mins. A delegation will leave the campus together. |
Day 2: Friday 11th April
9:30–11:30 Mitre Theatre |
Session 3: Video Game Music and Popular Music Traditions
|
11:30–12:00 Cloisters |
Tea & Coffee |
12:00–13:00 Mitre Theatre |
Keynote Address 1: William Cheng (Harvard University), ‘Fake-Bit Fantasies’ William Cheng is a Junior Fellow at the Harvard Society of Fellows. His current research deals with aspects of digital games, social media, sound studies, performance, cultural politics, disability, queerness, and the historiography of musical technology. His first book, Sound Play: Video Games and the Musical Imagination has recently been published by Oxford University Press. It explores how gamers, composers, and developers creatively play with music, noise, speech, silence, and other audio phenomena via digital games. Additionally, it interrogates the perceived soundness of play, the oft-remarked sense of safety, impunity, and distance that individuals ostensibly experience in online and virtual settings. Liberties taken in and with games, I suggest, may ultimately teach us some profound things about what music is or isn’t, how it works, what it can do, and why and to whom these questions should matter in wider social, cultural, and intellectual contexts. He is working on a monograph titled Misrule in Meritopia: Music, Power, Privilege and an edited volume called Ivory Tower Blues: Vox Populi and Critical Inquiry. Both books grapple with issues of privilege, rights, inequality, dis/ability, labor, social mobility, and accelerated collisions of discursive registers (say, of Internet trolls vs. academics) in the 20th and 21st centuries. Together, these projects contemplate not just how we value aesthetic and embodied capital (metrics & rubrics), but why (motives & incentives). Case studies span experimental music, abstract art, street theater, blind auditions, horror media, reality television, deviant rhetoric, music-sim video games, YouTube celebrity, and more. |
13:00–14:30 | Lunch 14:00 – 14:30 Closed Meeting (Invite Only) (E123) |
14:30–16:30 Mitre Theatre |
Session 4: Questions of Discipline
|
16:30–17:00 Cloisters |
Tea & Coffee |
17:00–18:00 Mitre Theatre |
Interview and Q&A with Winifred Phillips (via Skype) Winifred Phillips is a composer for video games, television, radio and film. She is a winner of the Interactive Achievement Award from the Academy of Interactive Arts and Sciences, a two-time winner of the Hollywood Music in Media Award, and the winner of several Game Audio Network Guild awards, including Music of the Year. Winifred’s book, A Composer’s Guide to Game Music, was published by MIT Press this year. The book offers a practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Winifred composed the music for Assassin’s Creed: Liberation, which won a Global Music Award, a Hollywood Music in Media Award, a Game Audio Network Guild Award and a GameFocus Award. Previously, Winifred composed the music for Legend of the Guardians: The Owls of Ga’Hoole – The Videogame from Warner Bros. Winifred’s music from the Legend of the Guardians videogame won a Hollywood Music in Media Award. It was also an IFMCA Award finalist in the category of “Best Original Score for a Video Game or Interactive Media” from the International Film Music Critics Association. Winifred’s other videogame credits include God of War, a smash-hit action-adventure game released by Sony Computer Entertainment America. For her work on this game, Winifred received an Interactive Achievement Award from the Academy of Interactive Arts and Sciences (Outstanding Achievement in Original Music Composition). The music she wrote for God of War also received four Game Audio Network Guild Awards, including “Music of the Year”. Winifred’s music for Shrek the Third was nominated for a Game Audio Network Guild award, and for Speed Racer, she was a Hollywood Music Awards finalist. For Spore Hero, Winifred Phillips was named an International Film Music Critics Award finalist. In addition, Winifred is a New York Festivals WorldMedalist, and has been honored by the NFCB Golden Reel Awards and the Audio Publishers Association Awards. For the past five years Winifred has served as a nominating committee panelist for the Best Original Score category of the Interactive Achievement Awards, presented by the Academy of Interactive Arts and Sciences. |
18:00–19:00 Cloisters |
Buffet Dinner |
19:00+ Music Room MB1 |
Ludomusicology ‘Pub Quiz’ (Refreshments Available) Optional BBC Radiophonic Workshop Concert at The Showroom (Separate Event) |
Day 3: Saturday 12th April
10:00–11:30 Mitre Theatre |
Session 5: Melodies, Songs and Motifs
|
11:30–12:00 Cloisters |
Tea & Coffee |
12:00–13:00 Mitre Theatre |
Keynote Address 2: Kevin Donnelly (Southampton University), ‘Play is Purposeless Art: Theorizing Video Game Music’ Kevin Donnelly is a historian and theorist of film music and film sound. He is a Reader in Film at the University of Southampton. He attended the University of East Anglia and the University of Cardiff. He taught at the University of Wales, Aberystwyth, Staffordshire University and the University of East Anglia before joining the University of Southampton as Reader in Film Studies in 2007. His doctoral thesis concerned the relationship of popular music and British cinema since 1960. Kevin is the author of Occult Aesthetics: Sound and Image Synchronization (Oxford University Press, 2012), British Film Music and Film Musicals (Palgrave, 2007), The Spectre of Sound (British Film Institute, 2005) and Pop Music in British Cinema (British Film Institute, 2001); and editor of Film Music: Critical Approaches (Edinburgh University Press, 2001) and co-editor (with Phil Hayward) of Music in Science Fiction Television: Tuning to the Future (Routledge, 2012). He has recently co-edited a book on video game music, called Music in Video Games: Studying Play (Routledge, 2014). He is the editor of the ‘Music and the Moving Image’ book series for Edinburgh University Press and am on the editorial board of the journals Music and the Moving Image, the Journal of Film Music, Music, Sound and the Moving Image, and The New Soundtrack. |
13:00–14:00 | Lunch |
14:00–14:30 E123 |
Open Discussion: What Would a Game Music/Sound Journal Look Like? (All welcome) |
14:30–16:00 Mitre Theatre |
Session 6: Geographies, Real and Virtual
|
16:00–16:30 Cloisters |
Tea & Coffee |
16:30–17:30 Mitre Theatre |
Session 7: Performing Games, Performing Music
|
17:30 | Concluding Thoughts, Conference Disbands |
2 comments for “Programme”